..
doc_classes
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
export
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
console_wrapper_windows.cpp
[Windows] Improve console IO redirection.
2024-04-27 00:40:17 +03:00
crash_handler_windows_seh.cpp
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
crash_handler_windows_signal.cpp
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
crash_handler_windows.h
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
detect.py
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
display_server_windows.cpp
Windows: Do not attempt to resize surface before it is created
2024-07-16 17:01:42 +08:00
display_server_windows.h
Windows: Do not attempt to resize surface before it is created
2024-07-16 17:01:42 +08:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp
Tweak warning messages related to V-Sync on OpenGL
2024-06-16 21:22:10 +02:00
gl_manager_windows_native.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
godot_console.ico
godot_res_wrap.rc
Remove now unused year
member from version.py
2024-01-25 15:08:34 +01:00
godot_res.rc
Windows: Implement DisplayServer::dialog_show
and DisplayServer::dialog_input_text
2024-03-04 12:53:22 -08:00
godot_windows.cpp
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
godot.ico
godot.natvis
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
joypad_windows.cpp
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
joypad_windows.h
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
key_mapping_windows.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
key_mapping_windows.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
lang_table.h
msvs.py
Add new VS proj generation logic that supports any platform that wants to opt in
2024-01-31 16:42:42 +01:00
native_menu_windows.cpp
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
native_menu_windows.h
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
os_windows.cpp
Remove unused is_wow64
method in OS_Windows
2024-07-11 23:16:12 +02:00
os_windows.h
Collapse the gdextension arguments into the GDExtensionData
struct
2024-04-19 07:56:02 -07:00
platform_config.h
platform_gl.h
platform_windows_builders.py
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
README.md
rendering_context_driver_vulkan_windows.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h
Avoid compiler error with RenderingContextDriverVulkanWindows.
2024-04-06 15:53:10 -07:00
SCsub
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
tts_windows.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
tts_windows.h
wgl_detect_version.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
wgl_detect_version.h
windows_terminal_logger.cpp
[Windows] Use CRLF in the terminal prints.
2024-05-20 14:23:17 +03:00
windows_terminal_logger.h
windows_utils.cpp
Fix type-limits warning in windows_utils
2024-06-22 23:04:00 +02:00
windows_utils.h
Add renaming of PDB files to avoid blocking them
2024-04-05 00:14:23 +03:00