godot/main
Rémi Verschelde 02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
..
tests Repair String lstrip and rstrip. 2019-01-07 17:34:44 +00:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb_204.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt Input: Add mapping for X-Box One S controller on Linux 2018-10-02 09:14:47 +02:00
input_default.cpp Fixed out of bounds axis name access 2019-01-04 19:34:14 -05:00
input_default.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
main_builders.py Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
main.cpp GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
main.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
splash_editor.png Donors: Add GameDev.tv as platinum sponsor 2018-08-28 12:55:07 +02:00
splash.png
timer_sync.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
timer_sync.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00