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c633b770cb
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#ifndef ROOT_MOTION_EDITOR_PLUGIN_H
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#define ROOT_MOTION_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/property_selector.h"
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#include "scene/animation/animation_tree.h"
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class EditorPropertyRootMotion : public EditorProperty {
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GDCLASS(EditorPropertyRootMotion, EditorProperty)
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Button *assign;
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Button *clear;
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NodePath base_hint;
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ConfirmationDialog *filter_dialog;
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Tree *filters;
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void _confirmed();
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void _node_assign();
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void _node_clear();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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virtual void update_property();
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void setup(const NodePath &p_base_hint);
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EditorPropertyRootMotion();
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};
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class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin)
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public:
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
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virtual void parse_end();
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};
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#endif // ROOT_MOTION_EDITOR_PLUGIN_H
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