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4b8feff594
Add MSAA mode for Quest
3375 lines
97 KiB
C++
3375 lines
97 KiB
C++
/*************************************************************************/
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/* viewport.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "viewport.h"
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#include "core/os/input.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "scene/2d/collision_object_2d.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/collision_object.h"
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#include "scene/3d/listener.h"
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#include "scene/3d/spatial.h"
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#include "scene/3d/world_environment.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/main/timer.h"
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#include "scene/resources/mesh.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_2d_server.h"
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void ViewportTexture::setup_local_to_scene() {
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if (vp) {
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vp->viewport_textures.erase(this);
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}
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vp = NULL;
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Node *local_scene = get_local_scene();
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if (!local_scene) {
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return;
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}
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Node *vpn = local_scene->get_node(path);
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ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid.");
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vp = Object::cast_to<Viewport>(vpn);
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ERR_FAIL_COND_MSG(!vp, "ViewportTexture: Path to node does not point to a viewport.");
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vp->viewport_textures.insert(this);
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VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
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vp->texture_flags = flags;
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VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
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}
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void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
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if (path == p_path)
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return;
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path = p_path;
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if (get_local_scene()) {
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setup_local_to_scene();
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}
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}
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NodePath ViewportTexture::get_viewport_path_in_scene() const {
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return path;
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}
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int ViewportTexture::get_width() const {
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ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
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return vp->size.width;
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}
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int ViewportTexture::get_height() const {
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ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
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return vp->size.height;
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}
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Size2 ViewportTexture::get_size() const {
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ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it.");
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return vp->size;
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}
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RID ViewportTexture::get_rid() const {
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//ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it.");
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return proxy;
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}
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bool ViewportTexture::has_alpha() const {
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return false;
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}
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Ref<Image> ViewportTexture::get_data() const {
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ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
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return VS::get_singleton()->texture_get_data(vp->texture_rid);
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}
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void ViewportTexture::set_flags(uint32_t p_flags) {
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flags = p_flags;
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if (!vp)
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return;
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vp->texture_flags = flags;
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VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
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}
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uint32_t ViewportTexture::get_flags() const {
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return flags;
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}
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void ViewportTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
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ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
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}
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ViewportTexture::ViewportTexture() {
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vp = NULL;
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flags = 0;
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set_local_to_scene(true);
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proxy = VS::get_singleton()->texture_create();
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}
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ViewportTexture::~ViewportTexture() {
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if (vp) {
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vp->viewport_textures.erase(this);
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}
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VS::get_singleton()->free(proxy);
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}
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/////////////////////////////////////
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class TooltipPanel : public PanelContainer {
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GDCLASS(TooltipPanel, PanelContainer);
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public:
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TooltipPanel(){};
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};
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class TooltipLabel : public Label {
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GDCLASS(TooltipLabel, Label);
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public:
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TooltipLabel(){};
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};
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Viewport::GUI::GUI() {
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dragging = false;
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mouse_focus = NULL;
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mouse_click_grabber = NULL;
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mouse_focus_mask = 0;
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key_focus = NULL;
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mouse_over = NULL;
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tooltip = NULL;
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tooltip_popup = NULL;
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tooltip_label = NULL;
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subwindow_visibility_dirty = false;
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subwindow_order_dirty = false;
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}
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/////////////////////////////////////
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void Viewport::_update_stretch_transform() {
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if (size_override_stretch && size_override) {
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stretch_transform = Transform2D();
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Size2 scale = size / (size_override_size + size_override_margin * 2);
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stretch_transform.scale(scale);
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stretch_transform.elements[2] = size_override_margin * scale;
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} else {
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stretch_transform = Transform2D();
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}
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_update_global_transform();
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}
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void Viewport::update_worlds() {
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if (!is_inside_tree())
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return;
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Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
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Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect);
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find_world_2d()->_update_viewport(this, xformed_rect);
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find_world_2d()->_update();
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find_world()->_update(get_tree()->get_frame());
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}
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void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
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Transform object_transform = p_object->get_global_transform();
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Transform camera_transform = p_camera->get_global_transform();
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ObjectID id = p_object->get_instance_id();
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//avoid sending the fake event unnecessarily if nothing really changed in the context
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if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
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Ref<InputEventMouseMotion> mm = p_input_event;
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if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
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return; //discarded
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}
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}
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p_object->_input_event(camera, p_input_event, p_pos, p_normal, p_shape);
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physics_last_object_transform = object_transform;
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physics_last_camera_transform = camera_transform;
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physics_last_id = id;
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}
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void Viewport::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (get_parent()) {
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parent = get_parent()->get_viewport();
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VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
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} else {
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parent = NULL;
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}
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current_canvas = find_world_2d()->get_canvas();
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VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
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VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
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_update_listener();
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_update_listener_2d();
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find_world_2d()->_register_viewport(this, Rect2());
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add_to_group("_viewports");
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if (get_tree()->is_debugging_collisions_hint()) {
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//2D
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Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
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contact_2d_debug = VisualServer::get_singleton()->canvas_item_create();
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VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
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//3D
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PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
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contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create();
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VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT);
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VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
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VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
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contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
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VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
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VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
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//VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
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}
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VS::get_singleton()->viewport_set_active(viewport, true);
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} break;
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case NOTIFICATION_READY: {
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#ifndef _3D_DISABLED
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if (listeners.size() && !listener) {
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Listener *first = NULL;
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for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
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if (first == NULL || first->is_greater_than(E->get())) {
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first = E->get();
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}
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}
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if (first)
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first->make_current();
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}
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if (cameras.size() && !camera) {
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//there are cameras but no current camera, pick first in tree and make it current
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Camera *first = NULL;
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for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
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if (first == NULL || first->is_greater_than(E->get())) {
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first = E->get();
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}
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}
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if (first)
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first->make_current();
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}
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#endif
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// Enable processing for tooltips, collision debugging, physics object picking, etc.
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set_process_internal(true);
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set_physics_process_internal(true);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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_gui_cancel_tooltip();
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if (world_2d.is_valid())
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world_2d->_remove_viewport(this);
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VisualServer::get_singleton()->viewport_set_scenario(viewport, RID());
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// SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
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VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
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if (contact_2d_debug.is_valid()) {
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VisualServer::get_singleton()->free(contact_2d_debug);
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contact_2d_debug = RID();
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}
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if (contact_3d_debug_multimesh.is_valid()) {
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VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
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VisualServer::get_singleton()->free(contact_3d_debug_instance);
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contact_3d_debug_instance = RID();
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contact_3d_debug_multimesh = RID();
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}
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remove_from_group("_viewports");
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VS::get_singleton()->viewport_set_active(viewport, false);
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (gui.tooltip_timer >= 0) {
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gui.tooltip_timer -= get_process_delta_time();
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if (gui.tooltip_timer < 0) {
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_gui_show_tooltip();
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}
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
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VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
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VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
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Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
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int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
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Color ccol = get_tree()->get_debug_collision_contact_color();
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for (int i = 0; i < point_count; i++) {
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VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
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}
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}
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if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
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Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
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int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
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VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
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}
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if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
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#ifndef _3D_DISABLED
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Vector2 last_pos(1e20, 1e20);
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CollisionObject *last_object = NULL;
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ObjectID last_id = 0;
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#endif
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PhysicsDirectSpaceState::RayResult result;
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Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
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if (physics_has_last_mousepos) {
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// if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
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// while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
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bool has_mouse_event = false;
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for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
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Ref<InputEventMouse> m = E->get();
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if (m.is_valid()) {
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has_mouse_event = true;
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break;
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}
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}
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if (!has_mouse_event) {
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Ref<InputEventMouseMotion> mm;
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mm.instance();
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mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
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mm->set_global_position(physics_last_mousepos);
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mm->set_position(physics_last_mousepos);
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mm->set_alt(physics_last_mouse_state.alt);
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mm->set_shift(physics_last_mouse_state.shift);
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mm->set_control(physics_last_mouse_state.control);
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mm->set_metakey(physics_last_mouse_state.meta);
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mm->set_button_mask(physics_last_mouse_state.mouse_mask);
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physics_picking_events.push_back(mm);
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}
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}
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while (physics_picking_events.size()) {
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Ref<InputEvent> ev = physics_picking_events.front()->get();
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physics_picking_events.pop_front();
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Vector2 pos;
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bool is_mouse = false;
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Ref<InputEventMouseMotion> mm = ev;
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if (mm.is_valid()) {
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pos = mm->get_position();
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is_mouse = true;
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physics_has_last_mousepos = true;
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physics_last_mousepos = pos;
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physics_last_mouse_state.alt = mm->get_alt();
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physics_last_mouse_state.shift = mm->get_shift();
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physics_last_mouse_state.control = mm->get_control();
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physics_last_mouse_state.meta = mm->get_metakey();
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physics_last_mouse_state.mouse_mask = mm->get_button_mask();
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}
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Ref<InputEventMouseButton> mb = ev;
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if (mb.is_valid()) {
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pos = mb->get_position();
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is_mouse = true;
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physics_has_last_mousepos = true;
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physics_last_mousepos = pos;
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physics_last_mouse_state.alt = mb->get_alt();
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physics_last_mouse_state.shift = mb->get_shift();
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physics_last_mouse_state.control = mb->get_control();
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physics_last_mouse_state.meta = mb->get_metakey();
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if (mb->is_pressed()) {
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physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
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} else {
|
|
physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1));
|
|
|
|
// If touch mouse raised, assume we don't know last mouse pos until new events come
|
|
if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
|
|
physics_has_last_mousepos = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<InputEventKey> k = ev;
|
|
if (k.is_valid()) {
|
|
//only for mask
|
|
physics_last_mouse_state.alt = k->get_alt();
|
|
physics_last_mouse_state.shift = k->get_shift();
|
|
physics_last_mouse_state.control = k->get_control();
|
|
physics_last_mouse_state.meta = k->get_metakey();
|
|
continue;
|
|
}
|
|
|
|
Ref<InputEventScreenDrag> sd = ev;
|
|
|
|
if (sd.is_valid()) {
|
|
pos = sd->get_position();
|
|
}
|
|
|
|
Ref<InputEventScreenTouch> st = ev;
|
|
|
|
if (st.is_valid()) {
|
|
pos = st->get_position();
|
|
}
|
|
|
|
if (ss2d) {
|
|
//send to 2D
|
|
|
|
uint64_t frame = get_tree()->get_frame();
|
|
|
|
Physics2DDirectSpaceState::ShapeResult res[64];
|
|
for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
|
|
Transform2D canvas_transform;
|
|
ObjectID canvas_layer_id;
|
|
if (E->get()) {
|
|
// A descendant CanvasLayer
|
|
canvas_transform = E->get()->get_transform();
|
|
canvas_layer_id = E->get()->get_instance_id();
|
|
} else {
|
|
// This Viewport's builtin canvas
|
|
canvas_transform = get_canvas_transform();
|
|
canvas_layer_id = 0;
|
|
}
|
|
|
|
Vector2 point = canvas_transform.affine_inverse().xform(pos);
|
|
|
|
int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
|
|
for (int i = 0; i < rc; i++) {
|
|
|
|
if (res[i].collider_id && res[i].collider) {
|
|
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
|
|
if (co) {
|
|
bool send_event = true;
|
|
if (is_mouse) {
|
|
Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
|
|
|
|
if (!F) {
|
|
physics_2d_mouseover.insert(res[i].collider_id, frame);
|
|
co->_mouse_enter();
|
|
} else {
|
|
F->get() = frame;
|
|
// It was already hovered, so don't send the event if it's faked
|
|
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
|
|
send_event = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (send_event) {
|
|
co->_input_event(this, ev, res[i].shape);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_mouse) {
|
|
List<Map<ObjectID, uint64_t>::Element *> to_erase;
|
|
|
|
for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
|
|
if (E->get() != frame) {
|
|
Object *o = ObjectDB::get_instance(E->key());
|
|
if (o) {
|
|
|
|
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
|
|
if (co) {
|
|
co->_mouse_exit();
|
|
}
|
|
}
|
|
to_erase.push_back(E);
|
|
}
|
|
}
|
|
|
|
while (to_erase.size()) {
|
|
physics_2d_mouseover.erase(to_erase.front()->get());
|
|
to_erase.pop_front();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef _3D_DISABLED
|
|
bool captured = false;
|
|
|
|
if (physics_object_capture != 0) {
|
|
|
|
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
|
|
if (co && camera) {
|
|
_collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0);
|
|
captured = true;
|
|
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
|
|
physics_object_capture = 0;
|
|
}
|
|
|
|
} else {
|
|
physics_object_capture = 0;
|
|
}
|
|
}
|
|
|
|
if (captured) {
|
|
//none
|
|
} else if (pos == last_pos) {
|
|
|
|
if (last_id) {
|
|
if (ObjectDB::get_instance(last_id) && last_object) {
|
|
//good, exists
|
|
_collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape);
|
|
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
|
|
physics_object_capture = last_id;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
|
|
if (camera) {
|
|
|
|
Vector3 from = camera->project_ray_origin(pos);
|
|
Vector3 dir = camera->project_ray_normal(pos);
|
|
|
|
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
|
|
if (space) {
|
|
|
|
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
|
|
ObjectID new_collider = 0;
|
|
if (col) {
|
|
|
|
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
|
|
if (co) {
|
|
|
|
_collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape);
|
|
last_object = co;
|
|
last_id = result.collider_id;
|
|
new_collider = last_id;
|
|
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
|
|
physics_object_capture = last_id;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_mouse && new_collider != physics_object_over) {
|
|
|
|
if (physics_object_over) {
|
|
|
|
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
|
|
if (co) {
|
|
co->_mouse_exit();
|
|
}
|
|
}
|
|
|
|
if (new_collider) {
|
|
|
|
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
|
|
if (co) {
|
|
co->_mouse_enter();
|
|
}
|
|
}
|
|
|
|
physics_object_over = new_collider;
|
|
}
|
|
}
|
|
|
|
last_pos = pos;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case SceneTree::NOTIFICATION_WM_MOUSE_EXIT:
|
|
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
|
|
|
|
_drop_physics_mouseover();
|
|
|
|
if (gui.mouse_focus) {
|
|
//if mouse is being pressed, send a release event
|
|
_drop_mouse_focus();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
RID Viewport::get_viewport_rid() const {
|
|
|
|
return viewport;
|
|
}
|
|
|
|
void Viewport::set_use_arvr(bool p_use_arvr) {
|
|
arvr = p_use_arvr;
|
|
|
|
VS::get_singleton()->viewport_set_use_arvr(viewport, arvr);
|
|
}
|
|
|
|
bool Viewport::use_arvr() {
|
|
return arvr;
|
|
}
|
|
|
|
void Viewport::update_canvas_items() {
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
_update_canvas_items(this);
|
|
}
|
|
|
|
void Viewport::set_size(const Size2 &p_size) {
|
|
|
|
if (size == p_size.floor())
|
|
return;
|
|
size = p_size.floor();
|
|
VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
|
|
|
|
_update_stretch_transform();
|
|
|
|
emit_signal("size_changed");
|
|
}
|
|
|
|
Rect2 Viewport::get_visible_rect() const {
|
|
|
|
Rect2 r;
|
|
|
|
if (size == Size2()) {
|
|
r = Rect2(Point2(), OS::get_singleton()->get_window_size());
|
|
} else {
|
|
r = Rect2(Point2(), size);
|
|
}
|
|
|
|
if (size_override) {
|
|
r.size = size_override_size;
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
Size2 Viewport::get_size() const {
|
|
|
|
return size;
|
|
}
|
|
|
|
void Viewport::_update_listener() {
|
|
/*
|
|
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) {
|
|
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space());
|
|
} else {
|
|
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
|
|
}
|
|
*/
|
|
}
|
|
|
|
void Viewport::_update_listener_2d() {
|
|
|
|
/*
|
|
if (is_inside_tree() && audio_listener && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree())))
|
|
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
|
|
else
|
|
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
|
|
*/
|
|
}
|
|
|
|
void Viewport::set_as_audio_listener(bool p_enable) {
|
|
|
|
if (p_enable == audio_listener)
|
|
return;
|
|
|
|
audio_listener = p_enable;
|
|
_update_listener();
|
|
}
|
|
|
|
bool Viewport::is_audio_listener() const {
|
|
|
|
return audio_listener;
|
|
}
|
|
|
|
void Viewport::set_as_audio_listener_2d(bool p_enable) {
|
|
|
|
if (p_enable == audio_listener_2d)
|
|
return;
|
|
|
|
audio_listener_2d = p_enable;
|
|
|
|
_update_listener_2d();
|
|
}
|
|
|
|
bool Viewport::is_audio_listener_2d() const {
|
|
|
|
return audio_listener_2d;
|
|
}
|
|
|
|
void Viewport::enable_canvas_transform_override(bool p_enable) {
|
|
if (override_canvas_transform == p_enable) {
|
|
return;
|
|
}
|
|
|
|
override_canvas_transform = p_enable;
|
|
if (p_enable) {
|
|
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
|
|
} else {
|
|
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
|
|
}
|
|
}
|
|
|
|
bool Viewport::is_canvas_transform_override_enbled() const {
|
|
return override_canvas_transform;
|
|
}
|
|
|
|
void Viewport::set_canvas_transform_override(const Transform2D &p_transform) {
|
|
if (canvas_transform_override == p_transform) {
|
|
return;
|
|
}
|
|
|
|
canvas_transform_override = p_transform;
|
|
if (override_canvas_transform) {
|
|
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
|
|
}
|
|
}
|
|
|
|
Transform2D Viewport::get_canvas_transform_override() const {
|
|
return canvas_transform_override;
|
|
}
|
|
|
|
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
|
|
|
|
canvas_transform = p_transform;
|
|
|
|
if (!override_canvas_transform) {
|
|
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
|
|
}
|
|
}
|
|
|
|
Transform2D Viewport::get_canvas_transform() const {
|
|
|
|
return canvas_transform;
|
|
}
|
|
|
|
void Viewport::_update_global_transform() {
|
|
|
|
Transform2D sxform = stretch_transform * global_canvas_transform;
|
|
|
|
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
|
|
}
|
|
|
|
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
|
|
|
|
global_canvas_transform = p_transform;
|
|
|
|
_update_global_transform();
|
|
}
|
|
|
|
Transform2D Viewport::get_global_canvas_transform() const {
|
|
|
|
return global_canvas_transform;
|
|
}
|
|
|
|
void Viewport::_listener_transform_changed_notify() {
|
|
|
|
#ifndef _3D_DISABLED
|
|
//if (listener)
|
|
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform());
|
|
#endif
|
|
}
|
|
|
|
void Viewport::_listener_set(Listener *p_listener) {
|
|
|
|
#ifndef _3D_DISABLED
|
|
|
|
if (listener == p_listener)
|
|
return;
|
|
|
|
listener = p_listener;
|
|
|
|
_update_listener();
|
|
_listener_transform_changed_notify();
|
|
#endif
|
|
}
|
|
|
|
bool Viewport::_listener_add(Listener *p_listener) {
|
|
|
|
listeners.insert(p_listener);
|
|
return listeners.size() == 1;
|
|
}
|
|
|
|
void Viewport::_listener_remove(Listener *p_listener) {
|
|
|
|
listeners.erase(p_listener);
|
|
if (listener == p_listener) {
|
|
listener = NULL;
|
|
}
|
|
}
|
|
|
|
#ifndef _3D_DISABLED
|
|
void Viewport::_listener_make_next_current(Listener *p_exclude) {
|
|
|
|
if (listeners.size() > 0) {
|
|
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
|
|
|
|
if (p_exclude == E->get())
|
|
continue;
|
|
if (!E->get()->is_inside_tree())
|
|
continue;
|
|
if (listener != NULL)
|
|
return;
|
|
|
|
E->get()->make_current();
|
|
}
|
|
} else {
|
|
// Attempt to reset listener to the camera position
|
|
if (camera != NULL) {
|
|
_update_listener();
|
|
_camera_transform_changed_notify();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void Viewport::_camera_transform_changed_notify() {
|
|
|
|
#ifndef _3D_DISABLED
|
|
// If there is an active listener in the scene, it takes priority over the camera
|
|
// if (camera && !listener)
|
|
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
|
|
#endif
|
|
}
|
|
|
|
void Viewport::_camera_set(Camera *p_camera) {
|
|
|
|
#ifndef _3D_DISABLED
|
|
|
|
if (camera == p_camera)
|
|
return;
|
|
|
|
if (camera) {
|
|
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
|
}
|
|
camera = p_camera;
|
|
if (!camera_override) {
|
|
if (camera)
|
|
VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
|
|
else
|
|
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
|
|
}
|
|
|
|
if (camera) {
|
|
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
|
|
}
|
|
|
|
_update_listener();
|
|
_camera_transform_changed_notify();
|
|
#endif
|
|
}
|
|
|
|
bool Viewport::_camera_add(Camera *p_camera) {
|
|
|
|
cameras.insert(p_camera);
|
|
return cameras.size() == 1;
|
|
}
|
|
|
|
void Viewport::_camera_remove(Camera *p_camera) {
|
|
|
|
cameras.erase(p_camera);
|
|
if (camera == p_camera) {
|
|
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
|
camera = NULL;
|
|
}
|
|
}
|
|
|
|
#ifndef _3D_DISABLED
|
|
void Viewport::_camera_make_next_current(Camera *p_exclude) {
|
|
|
|
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
|
|
|
|
if (p_exclude == E->get())
|
|
continue;
|
|
if (!E->get()->is_inside_tree())
|
|
continue;
|
|
if (camera != NULL)
|
|
return;
|
|
|
|
E->get()->make_current();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
|
|
|
|
canvas_layers.insert(p_canvas_layer);
|
|
}
|
|
|
|
void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) {
|
|
|
|
canvas_layers.erase(p_canvas_layer);
|
|
}
|
|
|
|
void Viewport::set_transparent_background(bool p_enable) {
|
|
|
|
transparent_bg = p_enable;
|
|
VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
|
|
}
|
|
|
|
bool Viewport::has_transparent_background() const {
|
|
|
|
return transparent_bg;
|
|
}
|
|
|
|
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
|
|
if (world_2d == p_world_2d)
|
|
return;
|
|
|
|
if (parent && parent->find_world_2d() == p_world_2d) {
|
|
WARN_PRINT("Unable to use parent world as world_2d");
|
|
return;
|
|
}
|
|
|
|
if (is_inside_tree()) {
|
|
find_world_2d()->_remove_viewport(this);
|
|
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
|
|
}
|
|
|
|
if (p_world_2d.is_valid())
|
|
world_2d = p_world_2d;
|
|
else {
|
|
WARN_PRINT("Invalid world");
|
|
world_2d = Ref<World2D>(memnew(World2D));
|
|
}
|
|
|
|
_update_listener_2d();
|
|
|
|
if (is_inside_tree()) {
|
|
current_canvas = find_world_2d()->get_canvas();
|
|
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
|
|
find_world_2d()->_register_viewport(this, Rect2());
|
|
}
|
|
}
|
|
|
|
Ref<World2D> Viewport::find_world_2d() const {
|
|
|
|
if (world_2d.is_valid())
|
|
return world_2d;
|
|
else if (parent)
|
|
return parent->find_world_2d();
|
|
else
|
|
return Ref<World2D>();
|
|
}
|
|
|
|
void Viewport::_propagate_enter_world(Node *p_node) {
|
|
|
|
if (p_node != this) {
|
|
|
|
if (!p_node->is_inside_tree()) //may not have entered scene yet
|
|
return;
|
|
|
|
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
|
|
|
|
p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
|
|
} else {
|
|
Viewport *v = Object::cast_to<Viewport>(p_node);
|
|
if (v) {
|
|
|
|
if (v->world.is_valid() || v->own_world.is_valid())
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
_propagate_enter_world(p_node->get_child(i));
|
|
}
|
|
}
|
|
|
|
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
|
|
|
|
p_node->notification(p_what);
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *c = p_node->get_child(i);
|
|
if (Object::cast_to<Viewport>(c))
|
|
continue;
|
|
_propagate_viewport_notification(c, p_what);
|
|
}
|
|
}
|
|
|
|
void Viewport::_propagate_exit_world(Node *p_node) {
|
|
|
|
if (p_node != this) {
|
|
|
|
if (!p_node->is_inside_tree()) //may have exited scene already
|
|
return;
|
|
|
|
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
|
|
|
|
p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
|
|
} else {
|
|
Viewport *v = Object::cast_to<Viewport>(p_node);
|
|
if (v) {
|
|
|
|
if (v->world.is_valid() || v->own_world.is_valid())
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
_propagate_exit_world(p_node->get_child(i));
|
|
}
|
|
}
|
|
|
|
void Viewport::set_world(const Ref<World> &p_world) {
|
|
|
|
if (world == p_world)
|
|
return;
|
|
|
|
if (is_inside_tree())
|
|
_propagate_exit_world(this);
|
|
|
|
world = p_world;
|
|
|
|
if (is_inside_tree())
|
|
_propagate_enter_world(this);
|
|
|
|
if (is_inside_tree()) {
|
|
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
|
|
}
|
|
|
|
_update_listener();
|
|
}
|
|
|
|
Ref<World> Viewport::get_world() const {
|
|
|
|
return world;
|
|
}
|
|
|
|
Ref<World2D> Viewport::get_world_2d() const {
|
|
|
|
return world_2d;
|
|
}
|
|
|
|
Ref<World> Viewport::find_world() const {
|
|
|
|
if (own_world.is_valid())
|
|
return own_world;
|
|
else if (world.is_valid())
|
|
return world;
|
|
else if (parent)
|
|
return parent->find_world();
|
|
else
|
|
return Ref<World>();
|
|
}
|
|
|
|
Listener *Viewport::get_listener() const {
|
|
|
|
return listener;
|
|
}
|
|
|
|
Camera *Viewport::get_camera() const {
|
|
return camera;
|
|
}
|
|
|
|
void Viewport::enable_camera_override(bool p_enable) {
|
|
|
|
#ifndef _3D_DISABLED
|
|
if (p_enable == camera_override) {
|
|
return;
|
|
}
|
|
|
|
if (p_enable) {
|
|
camera_override.rid = VisualServer::get_singleton()->camera_create();
|
|
} else {
|
|
VisualServer::get_singleton()->free(camera_override.rid);
|
|
camera_override.rid = RID();
|
|
}
|
|
|
|
if (p_enable) {
|
|
VisualServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid);
|
|
} else if (camera) {
|
|
VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
|
|
} else {
|
|
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool Viewport::is_camera_override_enabled() const {
|
|
return camera_override;
|
|
}
|
|
|
|
void Viewport::set_camera_override_transform(const Transform &p_transform) {
|
|
if (camera_override) {
|
|
camera_override.transform = p_transform;
|
|
VisualServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform);
|
|
}
|
|
}
|
|
|
|
Transform Viewport::get_camera_override_transform() const {
|
|
if (camera_override) {
|
|
return camera_override.transform;
|
|
}
|
|
|
|
return Transform();
|
|
}
|
|
|
|
void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
|
|
if (camera_override) {
|
|
if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near &&
|
|
camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_PERSPECTIVE)
|
|
return;
|
|
|
|
camera_override.fov = p_fovy_degrees;
|
|
camera_override.z_near = p_z_near;
|
|
camera_override.z_far = p_z_far;
|
|
camera_override.projection = CameraOverrideData::PROJECTION_PERSPECTIVE;
|
|
|
|
VisualServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far);
|
|
}
|
|
}
|
|
|
|
void Viewport::set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far) {
|
|
if (camera_override) {
|
|
if (camera_override.size == p_size && camera_override.z_near == p_z_near &&
|
|
camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_ORTHOGONAL)
|
|
return;
|
|
|
|
camera_override.size = p_size;
|
|
camera_override.z_near = p_z_near;
|
|
camera_override.z_far = p_z_far;
|
|
camera_override.projection = CameraOverrideData::PROJECTION_ORTHOGONAL;
|
|
|
|
VisualServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far);
|
|
}
|
|
}
|
|
|
|
Transform2D Viewport::get_final_transform() const {
|
|
|
|
return stretch_transform * global_canvas_transform;
|
|
}
|
|
|
|
void Viewport::_update_canvas_items(Node *p_node) {
|
|
if (p_node != this) {
|
|
|
|
Viewport *vp = Object::cast_to<Viewport>(p_node);
|
|
if (vp)
|
|
return;
|
|
|
|
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
|
|
if (ci) {
|
|
ci->update();
|
|
}
|
|
}
|
|
|
|
int cc = p_node->get_child_count();
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
_update_canvas_items(p_node->get_child(i));
|
|
}
|
|
}
|
|
|
|
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
|
|
|
|
if (size_override == p_enable && p_size == size_override_size)
|
|
return;
|
|
|
|
size_override = p_enable;
|
|
if (p_size.x >= 0 || p_size.y >= 0) {
|
|
size_override_size = p_size;
|
|
}
|
|
size_override_margin = p_margin;
|
|
|
|
_update_stretch_transform();
|
|
emit_signal("size_changed");
|
|
}
|
|
|
|
Size2 Viewport::get_size_override() const {
|
|
|
|
return size_override_size;
|
|
}
|
|
bool Viewport::is_size_override_enabled() const {
|
|
|
|
return size_override;
|
|
}
|
|
void Viewport::set_size_override_stretch(bool p_enable) {
|
|
|
|
if (p_enable == size_override_stretch)
|
|
return;
|
|
|
|
size_override_stretch = p_enable;
|
|
|
|
_update_stretch_transform();
|
|
}
|
|
|
|
bool Viewport::is_size_override_stretch_enabled() const {
|
|
|
|
return size_override_stretch;
|
|
}
|
|
|
|
void Viewport::set_update_mode(UpdateMode p_mode) {
|
|
|
|
update_mode = p_mode;
|
|
VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode));
|
|
}
|
|
Viewport::UpdateMode Viewport::get_update_mode() const {
|
|
|
|
return update_mode;
|
|
}
|
|
|
|
Ref<ViewportTexture> Viewport::get_texture() const {
|
|
|
|
return default_texture;
|
|
}
|
|
|
|
void Viewport::set_vflip(bool p_enable) {
|
|
|
|
vflip = p_enable;
|
|
VisualServer::get_singleton()->viewport_set_vflip(viewport, p_enable);
|
|
}
|
|
|
|
bool Viewport::get_vflip() const {
|
|
|
|
return vflip;
|
|
}
|
|
|
|
void Viewport::set_clear_mode(ClearMode p_mode) {
|
|
|
|
clear_mode = p_mode;
|
|
VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode));
|
|
}
|
|
|
|
Viewport::ClearMode Viewport::get_clear_mode() const {
|
|
|
|
return clear_mode;
|
|
}
|
|
|
|
void Viewport::set_shadow_atlas_size(int p_size) {
|
|
|
|
if (shadow_atlas_size == p_size)
|
|
return;
|
|
|
|
shadow_atlas_size = p_size;
|
|
VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size);
|
|
}
|
|
|
|
int Viewport::get_shadow_atlas_size() const {
|
|
|
|
return shadow_atlas_size;
|
|
}
|
|
|
|
void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
|
|
|
|
ERR_FAIL_INDEX(p_quadrant, 4);
|
|
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
|
|
|
|
if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv)
|
|
return;
|
|
|
|
shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
|
|
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
|
|
|
|
VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
|
|
}
|
|
Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
|
|
return shadow_atlas_quadrant_subdiv[p_quadrant];
|
|
}
|
|
|
|
Transform2D Viewport::_get_input_pre_xform() const {
|
|
|
|
Transform2D pre_xf;
|
|
|
|
if (to_screen_rect != Rect2()) {
|
|
|
|
pre_xf.elements[2] = -to_screen_rect.position;
|
|
pre_xf.scale(size / to_screen_rect.size);
|
|
}
|
|
|
|
return pre_xf;
|
|
}
|
|
|
|
Vector2 Viewport::_get_window_offset() const {
|
|
|
|
if (get_parent() && get_parent()->has_method("get_global_position")) {
|
|
return get_parent()->call("get_global_position");
|
|
}
|
|
return Vector2();
|
|
}
|
|
|
|
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
|
|
|
|
Vector2 vp_ofs = _get_window_offset();
|
|
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
|
|
|
|
return ev->xformed_by(ai, -vp_ofs);
|
|
}
|
|
|
|
void Viewport::_vp_input_text(const String &p_text) {
|
|
|
|
if (gui.key_focus) {
|
|
gui.key_focus->call("set_text", p_text);
|
|
}
|
|
}
|
|
|
|
void Viewport::_vp_input(const Ref<InputEvent> &p_ev) {
|
|
|
|
if (disable_input)
|
|
return;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (to_screen_rect == Rect2())
|
|
return; //if render target, can't get input events
|
|
|
|
//this one handles system input, p_ev are in system coordinates
|
|
//they are converted to viewport coordinates
|
|
|
|
Ref<InputEvent> ev = _make_input_local(p_ev);
|
|
input(ev);
|
|
}
|
|
|
|
void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) {
|
|
|
|
if (disable_input)
|
|
return;
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
if (parent_control && !parent_control->is_visible_in_tree())
|
|
return;
|
|
*/
|
|
|
|
if (to_screen_rect == Rect2())
|
|
return; //if render target, can't get input events
|
|
|
|
//this one handles system input, p_ev are in system coordinates
|
|
//they are converted to viewport coordinates
|
|
|
|
Ref<InputEvent> ev = _make_input_local(p_ev);
|
|
unhandled_input(ev);
|
|
}
|
|
|
|
Vector2 Viewport::get_mouse_position() const {
|
|
|
|
return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_position() - _get_window_offset());
|
|
}
|
|
|
|
void Viewport::warp_mouse(const Vector2 &p_pos) {
|
|
|
|
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
|
|
Input::get_singleton()->warp_mouse_position(gpos);
|
|
}
|
|
|
|
void Viewport::_gui_prepare_subwindows() {
|
|
|
|
if (gui.subwindow_visibility_dirty) {
|
|
|
|
gui.subwindows.clear();
|
|
for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) {
|
|
if (E->get()->is_visible_in_tree()) {
|
|
gui.subwindows.push_back(E->get());
|
|
}
|
|
}
|
|
|
|
gui.subwindow_visibility_dirty = false;
|
|
gui.subwindow_order_dirty = true;
|
|
}
|
|
|
|
_gui_sort_subwindows();
|
|
}
|
|
|
|
void Viewport::_gui_sort_subwindows() {
|
|
|
|
if (!gui.subwindow_order_dirty)
|
|
return;
|
|
|
|
gui.modal_stack.sort_custom<Control::CComparator>();
|
|
gui.subwindows.sort_custom<Control::CComparator>();
|
|
|
|
gui.subwindow_order_dirty = false;
|
|
}
|
|
|
|
void Viewport::_gui_sort_modal_stack() {
|
|
|
|
gui.modal_stack.sort_custom<Control::CComparator>();
|
|
}
|
|
|
|
void Viewport::_gui_sort_roots() {
|
|
|
|
if (!gui.roots_order_dirty)
|
|
return;
|
|
|
|
gui.roots.sort_custom<Control::CComparator>();
|
|
|
|
gui.roots_order_dirty = false;
|
|
}
|
|
|
|
void Viewport::_gui_cancel_tooltip() {
|
|
|
|
gui.tooltip = NULL;
|
|
gui.tooltip_timer = -1;
|
|
if (gui.tooltip_popup) {
|
|
gui.tooltip_popup->queue_delete();
|
|
gui.tooltip_popup = NULL;
|
|
gui.tooltip_label = NULL;
|
|
}
|
|
}
|
|
|
|
String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which) {
|
|
|
|
Vector2 pos = p_pos;
|
|
String tooltip;
|
|
|
|
while (p_control) {
|
|
|
|
tooltip = p_control->get_tooltip(pos);
|
|
|
|
if (r_which) {
|
|
*r_which = p_control;
|
|
}
|
|
|
|
if (tooltip != String())
|
|
break;
|
|
pos = p_control->get_transform().xform(pos);
|
|
|
|
if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
|
|
break;
|
|
if (p_control->is_set_as_toplevel())
|
|
break;
|
|
|
|
p_control = p_control->get_parent_control();
|
|
}
|
|
|
|
return tooltip;
|
|
}
|
|
|
|
void Viewport::_gui_show_tooltip() {
|
|
|
|
if (!gui.tooltip) {
|
|
return;
|
|
}
|
|
|
|
Control *which = NULL;
|
|
String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which);
|
|
tooltip = tooltip.strip_edges();
|
|
if (tooltip.length() == 0)
|
|
return; // bye
|
|
|
|
if (gui.tooltip_popup) {
|
|
memdelete(gui.tooltip_popup);
|
|
gui.tooltip_popup = NULL;
|
|
gui.tooltip_label = NULL;
|
|
}
|
|
|
|
if (!which) {
|
|
return;
|
|
}
|
|
|
|
Control *rp = which;
|
|
|
|
gui.tooltip_popup = which->make_custom_tooltip(tooltip);
|
|
|
|
if (!gui.tooltip_popup) {
|
|
gui.tooltip_popup = memnew(TooltipPanel);
|
|
|
|
gui.tooltip_label = memnew(TooltipLabel);
|
|
gui.tooltip_popup->add_child(gui.tooltip_label);
|
|
|
|
Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel");
|
|
|
|
gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT));
|
|
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
|
|
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
|
|
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
|
|
gui.tooltip_label->set_text(tooltip);
|
|
}
|
|
|
|
rp->add_child(gui.tooltip_popup);
|
|
gui.tooltip_popup->force_parent_owned();
|
|
gui.tooltip_popup->set_as_toplevel(true);
|
|
if (gui.tooltip) // Avoids crash when rapidly switching controls.
|
|
gui.tooltip_popup->set_scale(gui.tooltip->get_global_transform().get_scale());
|
|
|
|
Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
|
|
Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size());
|
|
Rect2 vr = gui.tooltip_popup->get_viewport_rect();
|
|
if (r.size.x * gui.tooltip_popup->get_scale().x + r.position.x > vr.size.x)
|
|
r.position.x = vr.size.x - r.size.x * gui.tooltip_popup->get_scale().x;
|
|
else if (r.position.x < 0)
|
|
r.position.x = 0;
|
|
|
|
if (r.size.y * gui.tooltip_popup->get_scale().y + r.position.y > vr.size.y)
|
|
r.position.y = vr.size.y - r.size.y * gui.tooltip_popup->get_scale().y;
|
|
else if (r.position.y < 0)
|
|
r.position.y = 0;
|
|
|
|
gui.tooltip_popup->set_global_position(r.position);
|
|
gui.tooltip_popup->set_size(r.size);
|
|
|
|
gui.tooltip_popup->raise();
|
|
gui.tooltip_popup->show();
|
|
}
|
|
|
|
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
|
|
|
|
//_block();
|
|
|
|
Ref<InputEvent> ev = p_input;
|
|
|
|
//mouse wheel events can't be stopped
|
|
Ref<InputEventMouseButton> mb = p_input;
|
|
|
|
bool cant_stop_me_now = (mb.is_valid() &&
|
|
(mb->get_button_index() == BUTTON_WHEEL_DOWN ||
|
|
mb->get_button_index() == BUTTON_WHEEL_UP ||
|
|
mb->get_button_index() == BUTTON_WHEEL_LEFT ||
|
|
mb->get_button_index() == BUTTON_WHEEL_RIGHT));
|
|
Ref<InputEventPanGesture> pn = p_input;
|
|
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
|
|
|
|
bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL;
|
|
|
|
CanvasItem *ci = p_control;
|
|
while (ci) {
|
|
|
|
Control *control = Object::cast_to<Control>(ci);
|
|
if (control) {
|
|
|
|
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
|
|
control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
|
|
}
|
|
if (gui.key_event_accepted)
|
|
break;
|
|
if (!control->is_inside_tree())
|
|
break;
|
|
|
|
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
|
|
control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
|
|
}
|
|
|
|
if (!control->is_inside_tree() || control->is_set_as_toplevel())
|
|
break;
|
|
if (gui.key_event_accepted)
|
|
break;
|
|
if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse)
|
|
break;
|
|
}
|
|
|
|
if (ci->is_set_as_toplevel())
|
|
break;
|
|
|
|
ev = ev->xformed_by(ci->get_transform()); //transform event upwards
|
|
ci = ci->get_parent_item();
|
|
}
|
|
|
|
//_unblock();
|
|
}
|
|
|
|
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
|
|
|
|
CanvasItem *ci = p_control;
|
|
while (ci) {
|
|
|
|
Control *control = Object::cast_to<Control>(ci);
|
|
if (control) {
|
|
|
|
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
|
|
control->notification(p_what);
|
|
}
|
|
|
|
if (!control->is_inside_tree())
|
|
break;
|
|
|
|
if (!control->is_inside_tree() || control->is_set_as_toplevel())
|
|
break;
|
|
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
|
|
break;
|
|
}
|
|
|
|
if (ci->is_set_as_toplevel())
|
|
break;
|
|
|
|
ci = ci->get_parent_item();
|
|
}
|
|
|
|
//_unblock();
|
|
}
|
|
Control *Viewport::_gui_find_control(const Point2 &p_global) {
|
|
|
|
_gui_prepare_subwindows();
|
|
|
|
for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
|
|
|
|
Control *sw = E->get();
|
|
if (!sw->is_visible_in_tree())
|
|
continue;
|
|
|
|
Transform2D xform;
|
|
CanvasItem *pci = sw->get_parent_item();
|
|
if (pci)
|
|
xform = pci->get_global_transform_with_canvas();
|
|
else
|
|
xform = sw->get_canvas_transform();
|
|
|
|
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
|
|
_gui_sort_roots();
|
|
|
|
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
|
|
|
|
Control *sw = E->get();
|
|
if (!sw->is_visible_in_tree())
|
|
continue;
|
|
|
|
Transform2D xform;
|
|
CanvasItem *pci = sw->get_parent_item();
|
|
if (pci)
|
|
xform = pci->get_global_transform_with_canvas();
|
|
else
|
|
xform = sw->get_canvas_transform();
|
|
|
|
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) {
|
|
|
|
if (Object::cast_to<Viewport>(p_node))
|
|
return NULL;
|
|
|
|
//subwindows first!!
|
|
|
|
if (!p_node->is_visible()) {
|
|
//return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
|
|
return NULL; //canvas item hidden, discard
|
|
}
|
|
|
|
Transform2D matrix = p_xform * p_node->get_transform();
|
|
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
|
|
if (matrix.basis_determinant() == 0.0f)
|
|
return NULL;
|
|
|
|
Control *c = Object::cast_to<Control>(p_node);
|
|
|
|
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
|
|
|
|
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
|
|
|
|
if (p_node == gui.tooltip_popup)
|
|
continue;
|
|
|
|
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
|
|
if (!ci || ci->is_set_as_toplevel())
|
|
continue;
|
|
|
|
Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
if (!c)
|
|
return NULL;
|
|
|
|
matrix.affine_invert();
|
|
|
|
//conditions for considering this as a valid control for return
|
|
if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
|
|
r_inv_xform = matrix;
|
|
return c;
|
|
} else
|
|
return NULL;
|
|
}
|
|
|
|
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
|
|
|
|
{ //attempt grab, try parent controls too
|
|
CanvasItem *ci = p_at_control;
|
|
while (ci) {
|
|
|
|
Control *control = Object::cast_to<Control>(ci);
|
|
if (control) {
|
|
|
|
if (control->can_drop_data(p_at_pos, gui.drag_data)) {
|
|
if (!p_just_check) {
|
|
control->drop_data(p_at_pos, gui.drag_data);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
|
|
break;
|
|
}
|
|
|
|
p_at_pos = ci->get_transform().xform(p_at_pos);
|
|
|
|
if (ci->is_set_as_toplevel())
|
|
break;
|
|
|
|
ci = ci->get_parent_item();
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
|
|
|
ERR_FAIL_COND(p_event.is_null())
|
|
|
|
//?
|
|
/*
|
|
if (!is_visible()) {
|
|
return; //simple and plain
|
|
}
|
|
*/
|
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
|
|
if (mb.is_valid()) {
|
|
|
|
gui.key_event_accepted = false;
|
|
|
|
Point2 mpos = mb->get_position();
|
|
if (mb->is_pressed()) {
|
|
|
|
Size2 pos = mpos;
|
|
if (gui.mouse_focus_mask) {
|
|
|
|
//do not steal mouse focus and stuff while a focus mask exists
|
|
gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
|
|
} else {
|
|
|
|
bool is_handled = false;
|
|
|
|
_gui_sort_modal_stack();
|
|
while (!gui.modal_stack.empty()) {
|
|
|
|
Control *top = gui.modal_stack.back()->get();
|
|
Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
|
|
if (!top->has_point(pos2)) {
|
|
|
|
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
|
|
//cancel event, sorry, modal exclusive EATS UP ALL
|
|
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
|
|
set_input_as_handled();
|
|
|
|
return; // no one gets the event if exclusive NO ONE
|
|
}
|
|
|
|
if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT) {
|
|
//cancel scroll wheel events, only clicks should trigger focus changes.
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
|
|
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
|
|
top->_modal_stack_remove();
|
|
top->hide();
|
|
|
|
if (!top->pass_on_modal_close_click()) {
|
|
is_handled = true;
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (is_handled) {
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
|
|
//Matrix32 parent_xform;
|
|
|
|
/*
|
|
if (data.parent_canvas_item)
|
|
parent_xform=data.parent_canvas_item->get_global_transform();
|
|
*/
|
|
|
|
gui.mouse_focus = _gui_find_control(pos);
|
|
gui.last_mouse_focus = gui.mouse_focus;
|
|
|
|
if (!gui.mouse_focus) {
|
|
gui.mouse_focus_mask = 0;
|
|
return;
|
|
}
|
|
|
|
gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
|
|
|
|
if (mb->get_button_index() == BUTTON_LEFT) {
|
|
gui.drag_accum = Vector2();
|
|
gui.drag_attempted = false;
|
|
}
|
|
}
|
|
|
|
mb = mb->xformed_by(Transform2D()); // make a copy of the event
|
|
|
|
mb->set_global_position(pos);
|
|
|
|
pos = gui.focus_inv_xform.xform(pos);
|
|
|
|
mb->set_position(pos);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (ScriptDebugger::get_singleton() && gui.mouse_focus) {
|
|
|
|
Array arr;
|
|
arr.push_back(gui.mouse_focus->get_path());
|
|
arr.push_back(gui.mouse_focus->get_class());
|
|
ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
|
|
}
|
|
#endif
|
|
|
|
if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
|
|
CanvasItem *ci = gui.mouse_focus;
|
|
while (ci) {
|
|
|
|
Control *control = Object::cast_to<Control>(ci);
|
|
if (control) {
|
|
if (control->get_focus_mode() != Control::FOCUS_NONE) {
|
|
if (control != gui.key_focus) {
|
|
control->grab_focus();
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
|
|
break;
|
|
}
|
|
|
|
if (ci->is_set_as_toplevel())
|
|
break;
|
|
|
|
ci = ci->get_parent_item();
|
|
}
|
|
}
|
|
|
|
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
|
|
_gui_call_input(gui.mouse_focus, mb);
|
|
}
|
|
|
|
set_input_as_handled();
|
|
|
|
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
//alternate drop use (when using force_drag(), as proposed by #5342
|
|
if (gui.mouse_focus) {
|
|
_gui_drop(gui.mouse_focus, pos, false);
|
|
}
|
|
|
|
gui.drag_data = Variant();
|
|
gui.dragging = false;
|
|
|
|
if (gui.drag_preview) {
|
|
memdelete(gui.drag_preview);
|
|
gui.drag_preview = NULL;
|
|
}
|
|
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
|
|
//change mouse accordingly
|
|
}
|
|
|
|
_gui_cancel_tooltip();
|
|
//gui.tooltip_popup->hide();
|
|
|
|
} else {
|
|
|
|
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
if (gui.mouse_over) {
|
|
Size2 pos = mpos;
|
|
pos = gui.focus_inv_xform.xform(pos);
|
|
|
|
_gui_drop(gui.mouse_over, pos, false);
|
|
}
|
|
|
|
if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) {
|
|
memdelete(gui.drag_preview);
|
|
gui.drag_preview = NULL;
|
|
}
|
|
|
|
gui.drag_data = Variant();
|
|
gui.dragging = false;
|
|
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
|
|
//change mouse accordingly
|
|
}
|
|
|
|
gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask
|
|
|
|
if (!gui.mouse_focus) {
|
|
//release event is only sent if a mouse focus (previously pressed button) exists
|
|
return;
|
|
}
|
|
|
|
Size2 pos = mpos;
|
|
|
|
mb = mb->xformed_by(Transform2D()); //make a copy
|
|
mb->set_global_position(pos);
|
|
pos = gui.focus_inv_xform.xform(pos);
|
|
mb->set_position(pos);
|
|
|
|
Control *mouse_focus = gui.mouse_focus;
|
|
|
|
//disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
|
|
if (gui.mouse_focus_mask == 0) {
|
|
gui.mouse_focus = NULL;
|
|
}
|
|
|
|
if (mouse_focus && mouse_focus->can_process()) {
|
|
_gui_call_input(mouse_focus, mb);
|
|
}
|
|
|
|
/*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
|
|
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
|
|
gui.drag_data=Variant(); //always clear
|
|
}*/
|
|
|
|
set_input_as_handled();
|
|
}
|
|
}
|
|
|
|
Ref<InputEventMouseMotion> mm = p_event;
|
|
|
|
if (mm.is_valid()) {
|
|
|
|
gui.key_event_accepted = false;
|
|
Point2 mpos = mm->get_position();
|
|
|
|
gui.last_mouse_pos = mpos;
|
|
|
|
Control *over = NULL;
|
|
|
|
// D&D
|
|
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
|
|
|
|
gui.drag_accum += mm->get_relative();
|
|
float len = gui.drag_accum.length();
|
|
if (len > 10) {
|
|
|
|
{ //attempt grab, try parent controls too
|
|
CanvasItem *ci = gui.mouse_focus;
|
|
while (ci) {
|
|
|
|
Control *control = Object::cast_to<Control>(ci);
|
|
if (control) {
|
|
|
|
gui.dragging = true;
|
|
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
|
|
if (gui.drag_data.get_type() != Variant::NIL) {
|
|
|
|
gui.mouse_focus = NULL;
|
|
gui.mouse_focus_mask = 0;
|
|
break;
|
|
} else {
|
|
if (gui.drag_preview != NULL) {
|
|
ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
|
|
memdelete(gui.drag_preview);
|
|
gui.drag_preview = NULL;
|
|
}
|
|
gui.dragging = false;
|
|
}
|
|
|
|
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
|
|
break;
|
|
}
|
|
|
|
if (ci->is_set_as_toplevel())
|
|
break;
|
|
|
|
ci = ci->get_parent_item();
|
|
}
|
|
}
|
|
|
|
gui.drag_attempted = true;
|
|
if (gui.drag_data.get_type() != Variant::NIL) {
|
|
|
|
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gui.mouse_focus) {
|
|
over = gui.mouse_focus;
|
|
//recompute focus_inv_xform again here
|
|
|
|
} else {
|
|
|
|
over = _gui_find_control(mpos);
|
|
}
|
|
|
|
if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) {
|
|
|
|
Control *top = gui.modal_stack.back()->get();
|
|
|
|
if (over != top && !top->is_a_parent_of(over)) {
|
|
|
|
PopupMenu *popup_menu = Object::cast_to<PopupMenu>(top);
|
|
MenuButton *popup_menu_parent = NULL;
|
|
MenuButton *menu_button = Object::cast_to<MenuButton>(over);
|
|
|
|
if (popup_menu) {
|
|
popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
|
|
if (!popup_menu_parent) {
|
|
// Go through the parents to see if there's a MenuButton at the end.
|
|
while (Object::cast_to<PopupMenu>(popup_menu->get_parent())) {
|
|
popup_menu = Object::cast_to<PopupMenu>(popup_menu->get_parent());
|
|
}
|
|
popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
|
|
}
|
|
}
|
|
|
|
// If the mouse is over a menu button, this menu will open automatically
|
|
// if there is already a pop-up menu open at the same hierarchical level.
|
|
if (popup_menu_parent && menu_button && popup_menu_parent->is_switch_on_hover() &&
|
|
!menu_button->is_disabled() && menu_button->is_switch_on_hover() &&
|
|
(popup_menu_parent->get_parent()->is_a_parent_of(menu_button) ||
|
|
menu_button->get_parent()->is_a_parent_of(popup_menu))) {
|
|
|
|
popup_menu->notification(Control::NOTIFICATION_MODAL_CLOSE);
|
|
popup_menu->_modal_stack_remove();
|
|
popup_menu->hide();
|
|
|
|
menu_button->pressed();
|
|
} else {
|
|
over = NULL; //nothing can be found outside the modal stack
|
|
}
|
|
}
|
|
}
|
|
|
|
if (over != gui.mouse_over) {
|
|
|
|
if (gui.mouse_over) {
|
|
_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
|
|
}
|
|
|
|
_gui_cancel_tooltip();
|
|
|
|
if (over) {
|
|
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
|
|
}
|
|
}
|
|
|
|
gui.mouse_over = over;
|
|
|
|
if (gui.drag_preview) {
|
|
gui.drag_preview->set_position(mpos);
|
|
}
|
|
|
|
if (!over) {
|
|
OS::get_singleton()->set_cursor_shape((OS::CursorShape)Input::get_singleton()->get_default_cursor_shape());
|
|
return;
|
|
}
|
|
|
|
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
|
|
Size2 pos = localizer.xform(mpos);
|
|
Vector2 speed = localizer.basis_xform(mm->get_speed());
|
|
Vector2 rel = localizer.basis_xform(mm->get_relative());
|
|
|
|
mm = mm->xformed_by(Transform2D()); //make a copy
|
|
|
|
mm->set_global_position(mpos);
|
|
mm->set_speed(speed);
|
|
mm->set_relative(rel);
|
|
|
|
if (mm->get_button_mask() == 0) {
|
|
//nothing pressed
|
|
|
|
bool can_tooltip = true;
|
|
|
|
if (!gui.modal_stack.empty()) {
|
|
if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
|
|
can_tooltip = false;
|
|
}
|
|
|
|
bool is_tooltip_shown = false;
|
|
|
|
if (gui.tooltip_popup) {
|
|
if (can_tooltip && gui.tooltip) {
|
|
String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos));
|
|
|
|
if (tooltip.length() == 0)
|
|
_gui_cancel_tooltip();
|
|
else if (gui.tooltip_label) {
|
|
if (tooltip == gui.tooltip_label->get_text()) {
|
|
is_tooltip_shown = true;
|
|
}
|
|
} else if (tooltip == String(gui.tooltip_popup->call("get_tooltip_text"))) {
|
|
is_tooltip_shown = true;
|
|
}
|
|
} else
|
|
_gui_cancel_tooltip();
|
|
}
|
|
|
|
if (can_tooltip && !is_tooltip_shown) {
|
|
|
|
gui.tooltip = over;
|
|
gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos);
|
|
gui.tooltip_timer = gui.tooltip_delay;
|
|
}
|
|
}
|
|
|
|
//pos = gui.focus_inv_xform.xform(pos);
|
|
|
|
mm->set_position(pos);
|
|
|
|
Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
|
|
{
|
|
Control *c = over;
|
|
Vector2 cpos = pos;
|
|
while (c) {
|
|
cursor_shape = c->get_cursor_shape(cpos);
|
|
cpos = c->get_transform().xform(cpos);
|
|
if (cursor_shape != Control::CURSOR_ARROW)
|
|
break;
|
|
if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP)
|
|
break;
|
|
if (c->is_set_as_toplevel())
|
|
break;
|
|
c = c->get_parent_control();
|
|
}
|
|
}
|
|
|
|
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
|
|
|
|
if (over && over->can_process()) {
|
|
_gui_call_input(over, mm);
|
|
}
|
|
|
|
set_input_as_handled();
|
|
|
|
if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) {
|
|
|
|
bool can_drop = _gui_drop(over, pos, true);
|
|
|
|
if (!can_drop) {
|
|
OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN);
|
|
} else {
|
|
OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP);
|
|
}
|
|
//change mouse accordingly i guess
|
|
}
|
|
}
|
|
|
|
Ref<InputEventScreenTouch> touch_event = p_event;
|
|
if (touch_event.is_valid()) {
|
|
|
|
Size2 pos = touch_event->get_position();
|
|
if (touch_event->is_pressed()) {
|
|
|
|
Control *over = _gui_find_control(pos);
|
|
if (over) {
|
|
|
|
if (!gui.modal_stack.empty()) {
|
|
|
|
Control *top = gui.modal_stack.back()->get();
|
|
if (over != top && !top->is_a_parent_of(over)) {
|
|
|
|
return;
|
|
}
|
|
}
|
|
if (over->can_process()) {
|
|
|
|
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
|
|
if (over == gui.mouse_focus) {
|
|
pos = gui.focus_inv_xform.xform(pos);
|
|
} else {
|
|
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
|
|
}
|
|
touch_event->set_position(pos);
|
|
_gui_call_input(over, touch_event);
|
|
}
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
|
|
|
|
if (gui.last_mouse_focus->can_process()) {
|
|
|
|
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
|
|
touch_event->set_position(gui.focus_inv_xform.xform(pos));
|
|
|
|
_gui_call_input(gui.last_mouse_focus, touch_event);
|
|
}
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Ref<InputEventGesture> gesture_event = p_event;
|
|
if (gesture_event.is_valid()) {
|
|
|
|
gui.key_event_accepted = false;
|
|
|
|
_gui_cancel_tooltip();
|
|
|
|
Size2 pos = gesture_event->get_position();
|
|
|
|
Control *over = _gui_find_control(pos);
|
|
if (over) {
|
|
|
|
if (over->can_process()) {
|
|
|
|
gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy
|
|
if (over == gui.mouse_focus) {
|
|
pos = gui.focus_inv_xform.xform(pos);
|
|
} else {
|
|
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
|
|
}
|
|
gesture_event->set_position(pos);
|
|
_gui_call_input(over, gesture_event);
|
|
}
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Ref<InputEventScreenDrag> drag_event = p_event;
|
|
if (drag_event.is_valid()) {
|
|
|
|
Control *over = gui.mouse_focus;
|
|
if (!over) {
|
|
over = _gui_find_control(drag_event->get_position());
|
|
}
|
|
if (over) {
|
|
|
|
if (!gui.modal_stack.empty()) {
|
|
|
|
Control *top = gui.modal_stack.back()->get();
|
|
if (over != top && !top->is_a_parent_of(over)) {
|
|
|
|
return;
|
|
}
|
|
}
|
|
if (over->can_process()) {
|
|
|
|
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
|
|
Size2 pos = localizer.xform(drag_event->get_position());
|
|
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
|
|
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
|
|
|
|
drag_event = drag_event->xformed_by(Transform2D()); //make a copy
|
|
|
|
drag_event->set_speed(speed);
|
|
drag_event->set_relative(rel);
|
|
drag_event->set_position(pos);
|
|
|
|
_gui_call_input(over, drag_event);
|
|
}
|
|
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
|
|
|
|
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
|
|
gui.key_focus->release_focus();
|
|
}
|
|
|
|
if (gui.key_focus) {
|
|
|
|
gui.key_event_accepted = false;
|
|
if (gui.key_focus->can_process()) {
|
|
gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event);
|
|
if (gui.key_focus) //maybe lost it
|
|
gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
|
|
}
|
|
|
|
if (gui.key_event_accepted) {
|
|
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (p_event->is_pressed() && p_event->is_action("ui_cancel") && !gui.modal_stack.empty()) {
|
|
|
|
_gui_sort_modal_stack();
|
|
Control *top = gui.modal_stack.back()->get();
|
|
if (!top->data.modal_exclusive) {
|
|
|
|
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
|
|
top->_modal_stack_remove();
|
|
top->hide();
|
|
// Close modal, set input as handled
|
|
set_input_as_handled();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm
|
|
|
|
//keyboard focus
|
|
//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
|
|
|
|
Ref<InputEventKey> k = p_event;
|
|
//need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
|
|
bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
|
|
|
|
if (from && p_event->is_pressed()) {
|
|
Control *next = NULL;
|
|
|
|
Input *input = Input::get_singleton();
|
|
|
|
if (!mods && p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
|
|
|
|
next = from->find_next_valid_focus();
|
|
}
|
|
|
|
if (!mods && p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
|
|
|
|
next = from->find_prev_valid_focus();
|
|
}
|
|
|
|
if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
|
|
|
|
next = from->_get_focus_neighbour(MARGIN_TOP);
|
|
}
|
|
|
|
if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
|
|
|
|
next = from->_get_focus_neighbour(MARGIN_LEFT);
|
|
}
|
|
|
|
if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
|
|
|
|
next = from->_get_focus_neighbour(MARGIN_RIGHT);
|
|
}
|
|
|
|
if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
|
|
|
|
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
|
|
}
|
|
|
|
if (next) {
|
|
next->grab_focus();
|
|
set_input_as_handled();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
|
|
|
|
gui.roots_order_dirty = true;
|
|
return gui.roots.push_back(p_control);
|
|
}
|
|
|
|
List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
|
|
|
|
p_control->connect("visibility_changed", this, "_subwindow_visibility_changed");
|
|
|
|
if (p_control->is_visible_in_tree()) {
|
|
gui.subwindow_order_dirty = true;
|
|
gui.subwindows.push_back(p_control);
|
|
}
|
|
|
|
return gui.all_known_subwindows.push_back(p_control);
|
|
}
|
|
|
|
void Viewport::_gui_set_subwindow_order_dirty() {
|
|
gui.subwindow_order_dirty = true;
|
|
}
|
|
|
|
void Viewport::_gui_set_root_order_dirty() {
|
|
gui.roots_order_dirty = true;
|
|
}
|
|
|
|
void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) {
|
|
|
|
gui.modal_stack.erase(MI);
|
|
}
|
|
|
|
void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) {
|
|
|
|
//transfer the focus stack to the next
|
|
|
|
List<Control *>::Element *next = MI->next();
|
|
|
|
gui.modal_stack.erase(MI);
|
|
|
|
if (p_prev_focus_owner) {
|
|
|
|
// for previous window in stack, pass the focus so it feels more
|
|
// natural
|
|
|
|
if (!next) { //top of stack
|
|
|
|
Object *pfo = ObjectDB::get_instance(p_prev_focus_owner);
|
|
Control *pfoc = Object::cast_to<Control>(pfo);
|
|
if (!pfoc)
|
|
return;
|
|
|
|
if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree())
|
|
return;
|
|
pfoc->grab_focus();
|
|
} else {
|
|
|
|
next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
|
|
|
|
ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value.");
|
|
|
|
gui.dragging = true;
|
|
gui.drag_data = p_data;
|
|
gui.mouse_focus = NULL;
|
|
|
|
if (p_control) {
|
|
_gui_set_drag_preview(p_base, p_control);
|
|
}
|
|
}
|
|
|
|
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
|
|
|
|
ERR_FAIL_NULL(p_control);
|
|
ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control));
|
|
ERR_FAIL_COND(p_control->is_inside_tree());
|
|
ERR_FAIL_COND(p_control->get_parent() != NULL);
|
|
|
|
if (gui.drag_preview) {
|
|
memdelete(gui.drag_preview);
|
|
}
|
|
p_control->set_as_toplevel(true);
|
|
p_control->set_position(gui.last_mouse_pos);
|
|
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
|
|
p_control->raise();
|
|
|
|
gui.drag_preview = p_control;
|
|
}
|
|
|
|
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
|
|
|
|
gui.roots.erase(RI);
|
|
}
|
|
|
|
void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
|
|
|
|
ERR_FAIL_COND(!SI);
|
|
|
|
Control *control = SI->get();
|
|
|
|
control->disconnect("visibility_changed", this, "_subwindow_visibility_changed");
|
|
|
|
List<Control *>::Element *E = gui.subwindows.find(control);
|
|
if (E)
|
|
gui.subwindows.erase(E);
|
|
|
|
gui.all_known_subwindows.erase(SI);
|
|
}
|
|
|
|
void Viewport::_gui_unfocus_control(Control *p_control) {
|
|
|
|
if (gui.key_focus == p_control) {
|
|
gui.key_focus->release_focus();
|
|
}
|
|
}
|
|
|
|
void Viewport::_gui_hid_control(Control *p_control) {
|
|
|
|
if (gui.mouse_focus == p_control) {
|
|
_drop_mouse_focus();
|
|
}
|
|
|
|
/* ???
|
|
if (data.window==p_control) {
|
|
window->drag_data=Variant();
|
|
if (window->drag_preview) {
|
|
memdelete( window->drag_preview);
|
|
window->drag_preview=NULL;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (gui.key_focus == p_control)
|
|
_gui_remove_focus();
|
|
if (gui.mouse_over == p_control)
|
|
gui.mouse_over = NULL;
|
|
if (gui.tooltip == p_control)
|
|
_gui_cancel_tooltip();
|
|
}
|
|
|
|
void Viewport::_gui_remove_control(Control *p_control) {
|
|
|
|
if (gui.mouse_focus == p_control) {
|
|
gui.mouse_focus = NULL;
|
|
gui.mouse_focus_mask = 0;
|
|
}
|
|
if (gui.last_mouse_focus == p_control) {
|
|
gui.last_mouse_focus = NULL;
|
|
}
|
|
if (gui.key_focus == p_control)
|
|
gui.key_focus = NULL;
|
|
if (gui.mouse_over == p_control)
|
|
gui.mouse_over = NULL;
|
|
if (gui.tooltip == p_control)
|
|
gui.tooltip = NULL;
|
|
if (gui.tooltip_popup == p_control) {
|
|
_gui_cancel_tooltip();
|
|
}
|
|
}
|
|
|
|
void Viewport::_gui_remove_focus() {
|
|
|
|
if (gui.key_focus) {
|
|
Node *f = gui.key_focus;
|
|
gui.key_focus = NULL;
|
|
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
|
|
}
|
|
}
|
|
|
|
bool Viewport::_gui_is_modal_on_top(const Control *p_control) {
|
|
|
|
return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control);
|
|
}
|
|
|
|
bool Viewport::_gui_control_has_focus(const Control *p_control) {
|
|
|
|
return gui.key_focus == p_control;
|
|
}
|
|
|
|
void Viewport::_gui_control_grab_focus(Control *p_control) {
|
|
|
|
//no need for change
|
|
if (gui.key_focus && gui.key_focus == p_control)
|
|
return;
|
|
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
|
|
gui.key_focus = p_control;
|
|
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
|
|
p_control->update();
|
|
}
|
|
|
|
void Viewport::_gui_accept_event() {
|
|
|
|
gui.key_event_accepted = true;
|
|
if (is_inside_tree())
|
|
set_input_as_handled();
|
|
}
|
|
|
|
void Viewport::_drop_mouse_focus() {
|
|
|
|
Control *c = gui.mouse_focus;
|
|
int mask = gui.mouse_focus_mask;
|
|
gui.mouse_focus = NULL;
|
|
gui.mouse_focus_mask = 0;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
if (mask & (1 << i)) {
|
|
Ref<InputEventMouseButton> mb;
|
|
mb.instance();
|
|
mb->set_position(c->get_local_mouse_position());
|
|
mb->set_global_position(c->get_local_mouse_position());
|
|
mb->set_button_index(i + 1);
|
|
mb->set_pressed(false);
|
|
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Viewport::_drop_physics_mouseover() {
|
|
|
|
physics_has_last_mousepos = false;
|
|
|
|
while (physics_2d_mouseover.size()) {
|
|
Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key());
|
|
if (o) {
|
|
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
|
|
co->_mouse_exit();
|
|
}
|
|
physics_2d_mouseover.erase(physics_2d_mouseover.front());
|
|
}
|
|
|
|
#ifndef _3D_DISABLED
|
|
if (physics_object_over) {
|
|
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
|
|
if (co) {
|
|
co->_mouse_exit();
|
|
}
|
|
}
|
|
|
|
physics_object_over = physics_object_capture = 0;
|
|
#endif
|
|
}
|
|
|
|
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
|
|
|
|
List<Control *>::Element *node = gui.modal_stack.push_back(p_control);
|
|
if (gui.key_focus)
|
|
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id());
|
|
else
|
|
p_control->_modal_set_prev_focus_owner(0);
|
|
|
|
if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) {
|
|
|
|
_drop_mouse_focus();
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
Control *Viewport::_gui_get_focus_owner() {
|
|
|
|
return gui.key_focus;
|
|
}
|
|
|
|
void Viewport::_gui_grab_click_focus(Control *p_control) {
|
|
|
|
gui.mouse_click_grabber = p_control;
|
|
call_deferred("_post_gui_grab_click_focus");
|
|
}
|
|
|
|
void Viewport::_post_gui_grab_click_focus() {
|
|
|
|
Control *focus_grabber = gui.mouse_click_grabber;
|
|
if (!focus_grabber) {
|
|
// Redundant grab requests were made
|
|
return;
|
|
}
|
|
gui.mouse_click_grabber = NULL;
|
|
|
|
if (gui.mouse_focus) {
|
|
|
|
if (gui.mouse_focus == focus_grabber)
|
|
return;
|
|
|
|
int mask = gui.mouse_focus_mask;
|
|
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
if (mask & (1 << i)) {
|
|
|
|
Ref<InputEventMouseButton> mb;
|
|
mb.instance();
|
|
|
|
//send unclic
|
|
|
|
mb->set_position(click);
|
|
mb->set_button_index(i + 1);
|
|
mb->set_pressed(false);
|
|
gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
|
|
}
|
|
}
|
|
|
|
gui.mouse_focus = focus_grabber;
|
|
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
|
|
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
if (mask & (1 << i)) {
|
|
|
|
Ref<InputEventMouseButton> mb;
|
|
mb.instance();
|
|
|
|
//send clic
|
|
|
|
mb->set_position(click);
|
|
mb->set_button_index(i + 1);
|
|
mb->set_pressed(true);
|
|
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////////
|
|
|
|
void Viewport::input(const Ref<InputEvent> &p_event) {
|
|
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
|
|
local_input_handled = false;
|
|
|
|
if (!is_input_handled()) {
|
|
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
|
|
}
|
|
|
|
if (!is_input_handled()) {
|
|
_gui_input_event(p_event);
|
|
}
|
|
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
|
|
}
|
|
|
|
void Viewport::unhandled_input(const Ref<InputEvent> &p_event) {
|
|
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
|
|
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event);
|
|
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
|
|
if (!get_tree()->input_handled && Object::cast_to<InputEventKey>(*p_event) != NULL) {
|
|
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event);
|
|
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
|
|
}
|
|
|
|
if (physics_object_picking && !get_tree()->input_handled) {
|
|
|
|
if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
|
|
(Object::cast_to<InputEventMouseButton>(*p_event) ||
|
|
Object::cast_to<InputEventMouseMotion>(*p_event) ||
|
|
Object::cast_to<InputEventScreenDrag>(*p_event) ||
|
|
Object::cast_to<InputEventScreenTouch>(*p_event) ||
|
|
Object::cast_to<InputEventKey>(*p_event) //to remember state
|
|
|
|
)) {
|
|
physics_picking_events.push_back(p_event);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Viewport::set_use_own_world(bool p_world) {
|
|
|
|
if (p_world == own_world.is_valid())
|
|
return;
|
|
|
|
if (is_inside_tree())
|
|
_propagate_exit_world(this);
|
|
|
|
if (!p_world)
|
|
own_world = Ref<World>();
|
|
else
|
|
own_world = Ref<World>(memnew(World));
|
|
|
|
if (is_inside_tree())
|
|
_propagate_enter_world(this);
|
|
|
|
if (is_inside_tree()) {
|
|
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
|
|
}
|
|
|
|
_update_listener();
|
|
}
|
|
|
|
bool Viewport::is_using_own_world() const {
|
|
|
|
return own_world.is_valid();
|
|
}
|
|
|
|
void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) {
|
|
|
|
VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect);
|
|
to_screen_rect = p_rect;
|
|
}
|
|
|
|
Rect2 Viewport::get_attach_to_screen_rect() const {
|
|
|
|
return to_screen_rect;
|
|
}
|
|
|
|
void Viewport::set_use_render_direct_to_screen(bool p_render_direct_to_screen) {
|
|
|
|
if (p_render_direct_to_screen == render_direct_to_screen)
|
|
return;
|
|
|
|
render_direct_to_screen = p_render_direct_to_screen;
|
|
VS::get_singleton()->viewport_set_render_direct_to_screen(viewport, p_render_direct_to_screen);
|
|
}
|
|
|
|
bool Viewport::is_using_render_direct_to_screen() const {
|
|
return render_direct_to_screen;
|
|
}
|
|
|
|
void Viewport::set_physics_object_picking(bool p_enable) {
|
|
|
|
physics_object_picking = p_enable;
|
|
if (!physics_object_picking) {
|
|
physics_picking_events.clear();
|
|
}
|
|
}
|
|
|
|
bool Viewport::get_physics_object_picking() {
|
|
|
|
return physics_object_picking;
|
|
}
|
|
|
|
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
|
|
|
|
Transform2D xf = get_final_transform();
|
|
return xf.xform(p_viewport_coords);
|
|
}
|
|
|
|
Vector2 Viewport::get_camera_rect_size() const {
|
|
|
|
return size;
|
|
}
|
|
|
|
bool Viewport::gui_has_modal_stack() const {
|
|
|
|
return gui.modal_stack.size();
|
|
}
|
|
|
|
void Viewport::set_disable_input(bool p_disable) {
|
|
disable_input = p_disable;
|
|
}
|
|
|
|
bool Viewport::is_input_disabled() const {
|
|
|
|
return disable_input;
|
|
}
|
|
|
|
void Viewport::set_disable_3d(bool p_disable) {
|
|
disable_3d = p_disable;
|
|
VS::get_singleton()->viewport_set_disable_3d(viewport, p_disable);
|
|
}
|
|
|
|
bool Viewport::is_3d_disabled() const {
|
|
|
|
return disable_3d;
|
|
}
|
|
|
|
void Viewport::set_keep_3d_linear(bool p_keep_3d_linear) {
|
|
keep_3d_linear = p_keep_3d_linear;
|
|
VS::get_singleton()->viewport_set_keep_3d_linear(viewport, keep_3d_linear);
|
|
}
|
|
|
|
bool Viewport::get_keep_3d_linear() const {
|
|
|
|
return keep_3d_linear;
|
|
}
|
|
|
|
Variant Viewport::gui_get_drag_data() const {
|
|
return gui.drag_data;
|
|
}
|
|
|
|
Control *Viewport::get_modal_stack_top() const {
|
|
return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL;
|
|
}
|
|
|
|
String Viewport::get_configuration_warning() const {
|
|
|
|
/*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
|
|
|
|
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
|
|
}*/
|
|
|
|
return String();
|
|
}
|
|
|
|
void Viewport::gui_reset_canvas_sort_index() {
|
|
gui.canvas_sort_index = 0;
|
|
}
|
|
int Viewport::gui_get_canvas_sort_index() {
|
|
|
|
return gui.canvas_sort_index++;
|
|
}
|
|
|
|
void Viewport::set_msaa(MSAA p_msaa) {
|
|
|
|
ERR_FAIL_INDEX(p_msaa, 7);
|
|
if (msaa == p_msaa)
|
|
return;
|
|
msaa = p_msaa;
|
|
VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa));
|
|
}
|
|
|
|
Viewport::MSAA Viewport::get_msaa() const {
|
|
|
|
return msaa;
|
|
}
|
|
|
|
void Viewport::set_hdr(bool p_hdr) {
|
|
|
|
if (hdr == p_hdr)
|
|
return;
|
|
|
|
hdr = p_hdr;
|
|
VS::get_singleton()->viewport_set_hdr(viewport, p_hdr);
|
|
}
|
|
|
|
bool Viewport::get_hdr() const {
|
|
|
|
return hdr;
|
|
}
|
|
|
|
void Viewport::set_usage(Usage p_usage) {
|
|
|
|
usage = p_usage;
|
|
VS::get_singleton()->viewport_set_usage(viewport, VS::ViewportUsage(p_usage));
|
|
}
|
|
|
|
Viewport::Usage Viewport::get_usage() const {
|
|
return usage;
|
|
}
|
|
|
|
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
|
|
|
|
debug_draw = p_debug_draw;
|
|
VS::get_singleton()->viewport_set_debug_draw(viewport, VS::ViewportDebugDraw(p_debug_draw));
|
|
}
|
|
|
|
Viewport::DebugDraw Viewport::get_debug_draw() const {
|
|
|
|
return debug_draw;
|
|
}
|
|
|
|
int Viewport::get_render_info(RenderInfo p_info) {
|
|
|
|
return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info));
|
|
}
|
|
|
|
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
|
|
|
|
snap_controls_to_pixels = p_enable;
|
|
}
|
|
|
|
bool Viewport::is_snap_controls_to_pixels_enabled() const {
|
|
|
|
return snap_controls_to_pixels;
|
|
}
|
|
|
|
bool Viewport::gui_is_dragging() const {
|
|
return gui.dragging;
|
|
}
|
|
|
|
void Viewport::set_input_as_handled() {
|
|
_drop_physics_mouseover();
|
|
if (handle_input_locally) {
|
|
local_input_handled = true;
|
|
} else {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
get_tree()->set_input_as_handled();
|
|
}
|
|
}
|
|
|
|
bool Viewport::is_input_handled() const {
|
|
if (handle_input_locally) {
|
|
return local_input_handled;
|
|
} else {
|
|
ERR_FAIL_COND_V(!is_inside_tree(), false);
|
|
return get_tree()->is_input_handled();
|
|
}
|
|
}
|
|
|
|
void Viewport::set_handle_input_locally(bool p_enable) {
|
|
handle_input_locally = p_enable;
|
|
}
|
|
|
|
bool Viewport::is_handling_input_locally() const {
|
|
return handle_input_locally;
|
|
}
|
|
|
|
void Viewport::_validate_property(PropertyInfo &property) const {
|
|
|
|
if (VisualServer::get_singleton()->is_low_end() && property.name == "hdr") {
|
|
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
|
|
}
|
|
}
|
|
|
|
void Viewport::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
|
|
ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size);
|
|
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
|
|
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
|
|
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
|
|
ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
|
|
ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
|
|
ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
|
|
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
|
|
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
|
|
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
|
|
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
|
|
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
|
|
|
|
ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input);
|
|
ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text);
|
|
ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0)));
|
|
ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override);
|
|
ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch);
|
|
ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_vflip", "enable"), &Viewport::set_vflip);
|
|
ClassDB::bind_method(D_METHOD("get_vflip"), &Viewport::get_vflip);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode);
|
|
ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode);
|
|
ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
|
|
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_hdr", "enable"), &Viewport::set_hdr);
|
|
ClassDB::bind_method(D_METHOD("get_hdr"), &Viewport::get_hdr);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_usage", "usage"), &Viewport::set_usage);
|
|
ClassDB::bind_method(D_METHOD("get_usage"), &Viewport::get_usage);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
|
|
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
|
|
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
|
|
ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
|
|
ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
|
|
ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
|
|
ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
|
|
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
|
|
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
|
|
ClassDB::bind_method(D_METHOD("set_use_render_direct_to_screen", "enable"), &Viewport::set_use_render_direct_to_screen);
|
|
ClassDB::bind_method(D_METHOD("is_using_render_direct_to_screen"), &Viewport::is_using_render_direct_to_screen);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
|
|
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
|
|
|
|
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
|
|
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
|
|
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
|
|
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
|
|
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_keep_3d_linear", "keep_3d_linear"), &Viewport::set_keep_3d_linear);
|
|
ClassDB::bind_method(D_METHOD("get_keep_3d_linear"), &Viewport::get_keep_3d_linear);
|
|
|
|
ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
|
|
ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
|
|
ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
|
|
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
|
|
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
|
|
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
|
|
ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_handle_input_locally", "enable"), &Viewport::set_handle_input_locally);
|
|
ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally);
|
|
|
|
ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
|
|
ADD_GROUP("Rendering", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,External 2x,External 4x"), "set_msaa", "get_msaa");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
|
|
ADD_GROUP("Render Target", "render_target_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
|
|
ADD_GROUP("Audio Listener", "audio_listener_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener");
|
|
ADD_GROUP("Physics", "physics_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
|
|
ADD_GROUP("GUI", "gui_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
|
|
ADD_GROUP("Shadow Atlas", "shadow_atlas_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3);
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_canvas_transform", "get_canvas_transform");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform");
|
|
|
|
ADD_SIGNAL(MethodInfo("size_changed"));
|
|
|
|
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
|
|
BIND_ENUM_CONSTANT(UPDATE_ONCE);
|
|
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
|
|
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
|
|
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
|
|
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
|
|
BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
|
|
BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
|
|
BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
|
|
BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
|
|
BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
|
|
BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
|
|
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
|
|
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
|
|
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
|
|
|
|
BIND_ENUM_CONSTANT(MSAA_DISABLED);
|
|
BIND_ENUM_CONSTANT(MSAA_2X);
|
|
BIND_ENUM_CONSTANT(MSAA_4X);
|
|
BIND_ENUM_CONSTANT(MSAA_8X);
|
|
BIND_ENUM_CONSTANT(MSAA_16X);
|
|
|
|
BIND_ENUM_CONSTANT(USAGE_2D);
|
|
BIND_ENUM_CONSTANT(USAGE_2D_NO_SAMPLING);
|
|
BIND_ENUM_CONSTANT(USAGE_3D);
|
|
BIND_ENUM_CONSTANT(USAGE_3D_NO_EFFECTS);
|
|
|
|
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
|
|
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
|
|
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
|
|
}
|
|
|
|
void Viewport::_subwindow_visibility_changed() {
|
|
|
|
// unfortunately, we don't know the sender, i.e. which subwindow changed;
|
|
// so we have to check them all.
|
|
gui.subwindow_visibility_dirty = true;
|
|
}
|
|
|
|
Viewport::Viewport() {
|
|
|
|
world_2d = Ref<World2D>(memnew(World2D));
|
|
|
|
viewport = VisualServer::get_singleton()->viewport_create();
|
|
texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
|
|
texture_flags = 0;
|
|
|
|
render_direct_to_screen = false;
|
|
|
|
default_texture.instance();
|
|
default_texture->vp = const_cast<Viewport *>(this);
|
|
viewport_textures.insert(default_texture.ptr());
|
|
VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
|
|
|
|
//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
|
|
audio_listener = false;
|
|
//internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
|
|
audio_listener_2d = false;
|
|
transparent_bg = false;
|
|
parent = NULL;
|
|
listener = NULL;
|
|
camera = NULL;
|
|
override_canvas_transform = false;
|
|
canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport)
|
|
arvr = false;
|
|
size_override = false;
|
|
size_override_stretch = false;
|
|
size_override_size = Size2(1, 1);
|
|
gen_mipmaps = false;
|
|
|
|
vflip = false;
|
|
|
|
//clear=true;
|
|
update_mode = UPDATE_WHEN_VISIBLE;
|
|
|
|
physics_object_picking = false;
|
|
physics_object_capture = 0;
|
|
physics_object_over = 0;
|
|
physics_has_last_mousepos = false;
|
|
physics_last_mousepos = Vector2(Math_INF, Math_INF);
|
|
|
|
shadow_atlas_size = 0;
|
|
for (int i = 0; i < 4; i++) {
|
|
shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
|
|
}
|
|
set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
|
|
set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
|
|
set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
|
|
set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
|
|
|
|
String id = itos(get_instance_id());
|
|
input_group = "_vp_input" + id;
|
|
gui_input_group = "_vp_gui_input" + id;
|
|
unhandled_input_group = "_vp_unhandled_input" + id;
|
|
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
|
|
|
|
disable_input = false;
|
|
disable_3d = false;
|
|
keep_3d_linear = false;
|
|
|
|
//window tooltip
|
|
gui.tooltip_timer = -1;
|
|
|
|
//gui.tooltip_timer->force_parent_owned();
|
|
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
|
|
|
|
gui.tooltip = NULL;
|
|
gui.tooltip_label = NULL;
|
|
gui.drag_preview = NULL;
|
|
gui.drag_attempted = false;
|
|
gui.canvas_sort_index = 0;
|
|
gui.roots_order_dirty = false;
|
|
gui.mouse_focus = NULL;
|
|
gui.last_mouse_focus = NULL;
|
|
|
|
msaa = MSAA_DISABLED;
|
|
hdr = true;
|
|
|
|
usage = USAGE_3D;
|
|
debug_draw = DEBUG_DRAW_DISABLED;
|
|
clear_mode = CLEAR_MODE_ALWAYS;
|
|
|
|
snap_controls_to_pixels = true;
|
|
physics_last_mouse_state.alt = false;
|
|
physics_last_mouse_state.control = false;
|
|
physics_last_mouse_state.shift = false;
|
|
physics_last_mouse_state.meta = false;
|
|
physics_last_mouse_state.mouse_mask = 0;
|
|
local_input_handled = false;
|
|
handle_input_locally = true;
|
|
physics_last_id = 0; //ensures first time there will be a check
|
|
}
|
|
|
|
Viewport::~Viewport() {
|
|
|
|
//erase itself from viewport textures
|
|
for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
|
|
E->get()->vp = NULL;
|
|
}
|
|
VisualServer::get_singleton()->free(viewport);
|
|
//SpatialSoundServer::get_singleton()->free(internal_listener);
|
|
//SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
|
|
}
|