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https://github.com/godotengine/godot.git
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8b19ffd810
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread). -RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault. -Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory). -3D physics server changed to be made multithread friendly. -Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads. -Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
1088 lines
53 KiB
C++
1088 lines
53 KiB
C++
/*************************************************************************/
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/* physics_joint_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "physics_joint_3d.h"
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#include "scene/scene_string_names.h"
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void Joint3D::_disconnect_signals() {
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Node *node_a = get_node_or_null(a);
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PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
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if (body_a) {
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body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
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}
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Node *node_b = get_node_or_null(b);
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PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
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if (body_b) {
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body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
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}
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}
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void Joint3D::_body_exit_tree(const ObjectID &p_body_id) {
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_disconnect_signals();
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Object *object = ObjectDB::get_instance(p_body_id);
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PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object);
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ERR_FAIL_NULL(body);
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RID body_rid = body->get_rid();
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if (ba == body_rid) {
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a = NodePath();
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}
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if (bb == body_rid) {
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b = NodePath();
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}
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_update_joint();
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}
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void Joint3D::_update_joint(bool p_only_free) {
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if (ba.is_valid() && bb.is_valid()) {
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PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb);
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}
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ba = RID();
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bb = RID();
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configured = false;
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if (p_only_free || !is_inside_tree()) {
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PhysicsServer3D::get_singleton()->joint_clear(joint);
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warning = String();
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return;
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}
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Node *node_a = get_node_or_null(a);
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Node *node_b = get_node_or_null(b);
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PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
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PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
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if (node_a && !body_a && node_b && !body_b) {
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PhysicsServer3D::get_singleton()->joint_clear(joint);
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warning = TTR("Node A and Node B must be PhysicsBody3Ds");
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update_configuration_warning();
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return;
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}
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if (node_a && !body_a) {
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PhysicsServer3D::get_singleton()->joint_clear(joint);
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warning = TTR("Node A must be a PhysicsBody3D");
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update_configuration_warning();
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return;
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}
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if (node_b && !body_b) {
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PhysicsServer3D::get_singleton()->joint_clear(joint);
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warning = TTR("Node B must be a PhysicsBody3D");
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update_configuration_warning();
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return;
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}
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if (!body_a && !body_b) {
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PhysicsServer3D::get_singleton()->joint_clear(joint);
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warning = TTR("Joint is not connected to any PhysicsBody3Ds");
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update_configuration_warning();
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return;
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}
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if (body_a == body_b) {
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PhysicsServer3D::get_singleton()->joint_clear(joint);
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warning = TTR("Node A and Node B must be different PhysicsBody3Ds");
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update_configuration_warning();
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return;
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}
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warning = String();
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update_configuration_warning();
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configured = true;
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if (body_a) {
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_configure_joint(joint, body_a, body_b);
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} else if (body_b) {
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_configure_joint(joint, body_b, nullptr);
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}
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PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
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if (body_a) {
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ba = body_a->get_rid();
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body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
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}
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if (body_b) {
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bb = body_b->get_rid();
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body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));
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}
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PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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}
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void Joint3D::set_node_a(const NodePath &p_node_a) {
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if (a == p_node_a) {
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return;
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}
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if (joint.is_valid()) {
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_disconnect_signals();
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}
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a = p_node_a;
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_update_joint();
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}
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NodePath Joint3D::get_node_a() const {
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return a;
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}
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void Joint3D::set_node_b(const NodePath &p_node_b) {
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if (b == p_node_b) {
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return;
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}
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if (joint.is_valid()) {
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_disconnect_signals();
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}
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b = p_node_b;
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_update_joint();
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}
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NodePath Joint3D::get_node_b() const {
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return b;
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}
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void Joint3D::set_solver_priority(int p_priority) {
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solver_priority = p_priority;
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if (joint.is_valid()) {
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PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
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}
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}
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int Joint3D::get_solver_priority() const {
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return solver_priority;
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}
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void Joint3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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_update_joint();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (joint.is_valid()) {
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_disconnect_signals();
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_update_joint(true);
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}
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} break;
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}
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}
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void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
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if (exclude_from_collision == p_enable) {
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return;
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}
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exclude_from_collision = p_enable;
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_update_joint();
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}
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bool Joint3D::get_exclude_nodes_from_collision() const {
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return exclude_from_collision;
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}
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String Joint3D::get_configuration_warning() const {
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String node_warning = Node3D::get_configuration_warning();
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if (!warning.is_empty()) {
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if (!node_warning.is_empty()) {
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node_warning += "\n\n";
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}
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node_warning += warning;
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}
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return node_warning;
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}
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void Joint3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint3D::set_node_a);
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ClassDB::bind_method(D_METHOD("get_node_a"), &Joint3D::get_node_a);
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ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint3D::set_node_b);
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ClassDB::bind_method(D_METHOD("get_node_b"), &Joint3D::get_node_b);
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ClassDB::bind_method(D_METHOD("set_solver_priority", "priority"), &Joint3D::set_solver_priority);
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ClassDB::bind_method(D_METHOD("get_solver_priority"), &Joint3D::get_solver_priority);
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ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint3D::set_exclude_nodes_from_collision);
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ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint3D::get_exclude_nodes_from_collision);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
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}
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Joint3D::Joint3D() {
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set_notify_transform(true);
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joint = PhysicsServer3D::get_singleton()->joint_create();
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}
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Joint3D::~Joint3D() {
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PhysicsServer3D::get_singleton()->free(joint);
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}
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///////////////////////////////////
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void PinJoint3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &PinJoint3D::set_param);
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ClassDB::bind_method(D_METHOD("get_param", "param"), &PinJoint3D::get_param);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"), "set_param", "get_param", PARAM_DAMPING);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"), "set_param", "get_param", PARAM_IMPULSE_CLAMP);
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BIND_ENUM_CONSTANT(PARAM_BIAS);
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BIND_ENUM_CONSTANT(PARAM_DAMPING);
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BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP);
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}
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void PinJoint3D::set_param(Param p_param, real_t p_value) {
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ERR_FAIL_INDEX(p_param, 3);
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params[p_param] = p_value;
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if (is_configured()) {
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PhysicsServer3D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer3D::PinJointParam(p_param), p_value);
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}
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}
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real_t PinJoint3D::get_param(Param p_param) const {
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ERR_FAIL_INDEX_V(p_param, 3, 0);
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return params[p_param];
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}
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void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
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Vector3 pinpos = get_global_transform().origin;
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Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
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Vector3 local_b;
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if (body_b) {
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local_b = body_b->get_global_transform().affine_inverse().xform(pinpos);
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} else {
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local_b = pinpos;
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}
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PhysicsServer3D::get_singleton()->joint_make_pin(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
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for (int i = 0; i < 3; i++) {
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PhysicsServer3D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer3D::PinJointParam(i), params[i]);
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}
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}
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PinJoint3D::PinJoint3D() {
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params[PARAM_BIAS] = 0.3;
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params[PARAM_DAMPING] = 1;
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params[PARAM_IMPULSE_CLAMP] = 0;
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}
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/////////////////////////////////////////////////
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///////////////////////////////////
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void HingeJoint3D::_set_upper_limit(real_t p_limit) {
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set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit));
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}
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real_t HingeJoint3D::_get_upper_limit() const {
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return Math::rad2deg(get_param(PARAM_LIMIT_UPPER));
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}
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void HingeJoint3D::_set_lower_limit(real_t p_limit) {
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set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit));
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}
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real_t HingeJoint3D::_get_lower_limit() const {
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return Math::rad2deg(get_param(PARAM_LIMIT_LOWER));
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}
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void HingeJoint3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param);
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ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param);
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ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag);
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ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag);
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ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint3D::_set_upper_limit);
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ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint3D::_get_upper_limit);
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ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint3D::_set_lower_limit);
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ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint3D::_get_lower_limit);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit");
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
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BIND_ENUM_CONSTANT(PARAM_BIAS);
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BIND_ENUM_CONSTANT(PARAM_LIMIT_UPPER);
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BIND_ENUM_CONSTANT(PARAM_LIMIT_LOWER);
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BIND_ENUM_CONSTANT(PARAM_LIMIT_BIAS);
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BIND_ENUM_CONSTANT(PARAM_LIMIT_SOFTNESS);
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BIND_ENUM_CONSTANT(PARAM_LIMIT_RELAXATION);
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BIND_ENUM_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY);
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BIND_ENUM_CONSTANT(PARAM_MOTOR_MAX_IMPULSE);
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BIND_ENUM_CONSTANT(PARAM_MAX);
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BIND_ENUM_CONSTANT(FLAG_USE_LIMIT);
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BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
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BIND_ENUM_CONSTANT(FLAG_MAX);
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}
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void HingeJoint3D::set_param(Param p_param, real_t p_value) {
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ERR_FAIL_INDEX(p_param, PARAM_MAX);
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params[p_param] = p_value;
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if (is_configured()) {
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PhysicsServer3D::get_singleton()->hinge_joint_set_param(get_joint(), PhysicsServer3D::HingeJointParam(p_param), p_value);
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}
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update_gizmo();
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}
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real_t HingeJoint3D::get_param(Param p_param) const {
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ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
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return params[p_param];
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}
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void HingeJoint3D::set_flag(Flag p_flag, bool p_value) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags[p_flag] = p_value;
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if (is_configured()) {
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PhysicsServer3D::get_singleton()->hinge_joint_set_flag(get_joint(), PhysicsServer3D::HingeJointFlag(p_flag), p_value);
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}
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update_gizmo();
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}
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bool HingeJoint3D::get_flag(Flag p_flag) const {
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ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
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return flags[p_flag];
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}
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void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
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Transform gt = get_global_transform();
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Transform ainv = body_a->get_global_transform().affine_inverse();
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Transform local_a = ainv * gt;
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local_a.orthonormalize();
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Transform local_b = gt;
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if (body_b) {
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Transform binv = body_b->get_global_transform().affine_inverse();
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local_b = binv * gt;
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}
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local_b.orthonormalize();
|
|
|
|
PhysicsServer3D::get_singleton()->joint_make_hinge(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
PhysicsServer3D::get_singleton()->hinge_joint_set_param(p_joint, PhysicsServer3D::HingeJointParam(i), params[i]);
|
|
}
|
|
for (int i = 0; i < FLAG_MAX; i++) {
|
|
set_flag(Flag(i), flags[i]);
|
|
PhysicsServer3D::get_singleton()->hinge_joint_set_flag(p_joint, PhysicsServer3D::HingeJointFlag(i), flags[i]);
|
|
}
|
|
}
|
|
|
|
HingeJoint3D::HingeJoint3D() {
|
|
params[PARAM_BIAS] = 0.3;
|
|
params[PARAM_LIMIT_UPPER] = Math_PI * 0.5;
|
|
params[PARAM_LIMIT_LOWER] = -Math_PI * 0.5;
|
|
params[PARAM_LIMIT_BIAS] = 0.3;
|
|
params[PARAM_LIMIT_SOFTNESS] = 0.9;
|
|
params[PARAM_LIMIT_RELAXATION] = 1.0;
|
|
params[PARAM_MOTOR_TARGET_VELOCITY] = 1;
|
|
params[PARAM_MOTOR_MAX_IMPULSE] = 1;
|
|
|
|
flags[FLAG_USE_LIMIT] = false;
|
|
flags[FLAG_ENABLE_MOTOR] = false;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////
|
|
|
|
void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) {
|
|
set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t SliderJoint3D::_get_upper_limit_angular() const {
|
|
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER));
|
|
}
|
|
|
|
void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) {
|
|
set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t SliderJoint3D::_get_lower_limit_angular() const {
|
|
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER));
|
|
}
|
|
|
|
void SliderJoint3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param);
|
|
ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint3D::_set_upper_limit_angular);
|
|
ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint3D::_get_upper_limit_angular);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint3D::_set_lower_limit_angular);
|
|
ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint3D::_get_lower_limit_angular);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_UPPER);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_LOWER);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
|
}
|
|
|
|
void SliderJoint3D::set_param(Param p_param, real_t p_value) {
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
params[p_param] = p_value;
|
|
if (is_configured()) {
|
|
PhysicsServer3D::get_singleton()->slider_joint_set_param(get_joint(), PhysicsServer3D::SliderJointParam(p_param), p_value);
|
|
}
|
|
update_gizmo();
|
|
}
|
|
|
|
real_t SliderJoint3D::get_param(Param p_param) const {
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
|
return params[p_param];
|
|
}
|
|
|
|
void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
|
|
Transform gt = get_global_transform();
|
|
Transform ainv = body_a->get_global_transform().affine_inverse();
|
|
|
|
Transform local_a = ainv * gt;
|
|
local_a.orthonormalize();
|
|
Transform local_b = gt;
|
|
|
|
if (body_b) {
|
|
Transform binv = body_b->get_global_transform().affine_inverse();
|
|
local_b = binv * gt;
|
|
}
|
|
|
|
local_b.orthonormalize();
|
|
|
|
PhysicsServer3D::get_singleton()->joint_make_slider(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
PhysicsServer3D::get_singleton()->slider_joint_set_param(p_joint, PhysicsServer3D::SliderJointParam(i), params[i]);
|
|
}
|
|
}
|
|
|
|
SliderJoint3D::SliderJoint3D() {
|
|
params[PARAM_LINEAR_LIMIT_UPPER] = 1.0;
|
|
params[PARAM_LINEAR_LIMIT_LOWER] = -1.0;
|
|
params[PARAM_LINEAR_LIMIT_SOFTNESS] = 1.0;
|
|
params[PARAM_LINEAR_LIMIT_RESTITUTION] = 0.7;
|
|
params[PARAM_LINEAR_LIMIT_DAMPING] = 1.0;
|
|
params[PARAM_LINEAR_MOTION_SOFTNESS] = 1.0;
|
|
params[PARAM_LINEAR_MOTION_RESTITUTION] = 0.7;
|
|
params[PARAM_LINEAR_MOTION_DAMPING] = 0; //1.0;
|
|
params[PARAM_LINEAR_ORTHOGONAL_SOFTNESS] = 1.0;
|
|
params[PARAM_LINEAR_ORTHOGONAL_RESTITUTION] = 0.7;
|
|
params[PARAM_LINEAR_ORTHOGONAL_DAMPING] = 1.0;
|
|
|
|
params[PARAM_ANGULAR_LIMIT_UPPER] = 0;
|
|
params[PARAM_ANGULAR_LIMIT_LOWER] = 0;
|
|
params[PARAM_ANGULAR_LIMIT_SOFTNESS] = 1.0;
|
|
params[PARAM_ANGULAR_LIMIT_RESTITUTION] = 0.7;
|
|
params[PARAM_ANGULAR_LIMIT_DAMPING] = 0; //1.0;
|
|
params[PARAM_ANGULAR_MOTION_SOFTNESS] = 1.0;
|
|
params[PARAM_ANGULAR_MOTION_RESTITUTION] = 0.7;
|
|
params[PARAM_ANGULAR_MOTION_DAMPING] = 1.0;
|
|
params[PARAM_ANGULAR_ORTHOGONAL_SOFTNESS] = 1.0;
|
|
params[PARAM_ANGULAR_ORTHOGONAL_RESTITUTION] = 0.7;
|
|
params[PARAM_ANGULAR_ORTHOGONAL_DAMPING] = 1.0;
|
|
}
|
|
|
|
//////////////////////////////////
|
|
|
|
void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) {
|
|
set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t ConeTwistJoint3D::_get_swing_span() const {
|
|
return Math::rad2deg(get_param(PARAM_SWING_SPAN));
|
|
}
|
|
|
|
void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) {
|
|
set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t ConeTwistJoint3D::_get_twist_span() const {
|
|
return Math::rad2deg(get_param(PARAM_TWIST_SPAN));
|
|
}
|
|
|
|
void ConeTwistJoint3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param);
|
|
ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint3D::_set_swing_span);
|
|
ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint3D::_get_swing_span);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint3D::_set_twist_span);
|
|
ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint3D::_get_twist_span);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span");
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_RELAXATION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_SWING_SPAN);
|
|
BIND_ENUM_CONSTANT(PARAM_TWIST_SPAN);
|
|
BIND_ENUM_CONSTANT(PARAM_BIAS);
|
|
BIND_ENUM_CONSTANT(PARAM_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_RELAXATION);
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
|
}
|
|
|
|
void ConeTwistJoint3D::set_param(Param p_param, real_t p_value) {
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
params[p_param] = p_value;
|
|
if (is_configured()) {
|
|
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(get_joint(), PhysicsServer3D::ConeTwistJointParam(p_param), p_value);
|
|
}
|
|
|
|
update_gizmo();
|
|
}
|
|
|
|
real_t ConeTwistJoint3D::get_param(Param p_param) const {
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
|
return params[p_param];
|
|
}
|
|
|
|
void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
|
|
Transform gt = get_global_transform();
|
|
//Vector3 cone_twistpos = gt.origin;
|
|
//Vector3 cone_twistdir = gt.basis.get_axis(2);
|
|
|
|
Transform ainv = body_a->get_global_transform().affine_inverse();
|
|
|
|
Transform local_a = ainv * gt;
|
|
local_a.orthonormalize();
|
|
Transform local_b = gt;
|
|
|
|
if (body_b) {
|
|
Transform binv = body_b->get_global_transform().affine_inverse();
|
|
local_b = binv * gt;
|
|
}
|
|
|
|
local_b.orthonormalize();
|
|
|
|
PhysicsServer3D::get_singleton()->joint_make_cone_twist(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(p_joint, PhysicsServer3D::ConeTwistJointParam(i), params[i]);
|
|
}
|
|
}
|
|
|
|
ConeTwistJoint3D::ConeTwistJoint3D() {
|
|
params[PARAM_SWING_SPAN] = Math_PI * 0.25;
|
|
params[PARAM_TWIST_SPAN] = Math_PI;
|
|
params[PARAM_BIAS] = 0.3;
|
|
params[PARAM_SOFTNESS] = 0.8;
|
|
params[PARAM_RELAXATION] = 1.0;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) {
|
|
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const {
|
|
return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT));
|
|
}
|
|
|
|
void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) {
|
|
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const {
|
|
return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT));
|
|
}
|
|
|
|
void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) {
|
|
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const {
|
|
return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT));
|
|
}
|
|
|
|
void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) {
|
|
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const {
|
|
return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT));
|
|
}
|
|
|
|
void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) {
|
|
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const {
|
|
return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT));
|
|
}
|
|
|
|
void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) {
|
|
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const {
|
|
return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT));
|
|
}
|
|
|
|
void Generic6DOFJoint3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x);
|
|
ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_x);
|
|
ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint3D::_get_angular_lo_limit_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_y);
|
|
ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint3D::_get_angular_hi_limit_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_y);
|
|
ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint3D::_get_angular_lo_limit_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_z);
|
|
ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint3D::_get_angular_hi_limit_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_z);
|
|
ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint3D::_get_angular_lo_limit_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint3D::set_param_x);
|
|
ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint3D::get_param_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_param_y", "param", "value"), &Generic6DOFJoint3D::set_param_y);
|
|
ClassDB::bind_method(D_METHOD("get_param_y", "param"), &Generic6DOFJoint3D::get_param_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_param_z", "param", "value"), &Generic6DOFJoint3D::set_param_z);
|
|
ClassDB::bind_method(D_METHOD("get_param_z", "param"), &Generic6DOFJoint3D::get_param_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flag_x", "flag", "value"), &Generic6DOFJoint3D::set_flag_x);
|
|
ClassDB::bind_method(D_METHOD("get_flag_x", "flag"), &Generic6DOFJoint3D::get_flag_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flag_y", "flag", "value"), &Generic6DOFJoint3D::set_flag_y);
|
|
ClassDB::bind_method(D_METHOD("get_flag_y", "flag"), &Generic6DOFJoint3D::get_flag_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flag_z", "flag", "value"), &Generic6DOFJoint3D::set_flag_z);
|
|
ClassDB::bind_method(D_METHOD("get_flag_z", "flag"), &Generic6DOFJoint3D::get_flag_z);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/upper_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_UPPER_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/lower_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_LOWER_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_SPRING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_STIFFNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/damping"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_MOTOR);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_SPRING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_STIFFNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/damping"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/upper_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_UPPER_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/lower_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_LOWER_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_SPRING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_STIFFNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/damping"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_MOTOR);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_SPRING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_STIFFNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/damping"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/upper_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_UPPER_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/lower_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_LOWER_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_SPRING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_STIFFNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/damping"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/erp"), "set_param_z", "get_param_z", PARAM_ANGULAR_ERP);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_MOTOR);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_SPRING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_STIFFNESS);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_STIFFNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_RESTITUTION);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_FORCE_LIMIT);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ERP);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_STIFFNESS);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_DAMPING);
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_SPRING);
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_SPRING);
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR);
|
|
BIND_ENUM_CONSTANT(FLAG_MAX);
|
|
}
|
|
|
|
void Generic6DOFJoint3D::set_param_x(Param p_param, real_t p_value) {
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
params_x[p_param] = p_value;
|
|
if (is_configured()) {
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
|
|
}
|
|
|
|
update_gizmo();
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::get_param_x(Param p_param) const {
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
|
return params_x[p_param];
|
|
}
|
|
|
|
void Generic6DOFJoint3D::set_param_y(Param p_param, real_t p_value) {
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
params_y[p_param] = p_value;
|
|
if (is_configured()) {
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
|
|
}
|
|
update_gizmo();
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::get_param_y(Param p_param) const {
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
|
return params_y[p_param];
|
|
}
|
|
|
|
void Generic6DOFJoint3D::set_param_z(Param p_param, real_t p_value) {
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
params_z[p_param] = p_value;
|
|
if (is_configured()) {
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value);
|
|
}
|
|
update_gizmo();
|
|
}
|
|
|
|
real_t Generic6DOFJoint3D::get_param_z(Param p_param) const {
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
|
return params_z[p_param];
|
|
}
|
|
|
|
void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) {
|
|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
|
flags_x[p_flag] = p_enabled;
|
|
if (is_configured()) {
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
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}
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update_gizmo();
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}
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bool Generic6DOFJoint3D::get_flag_x(Flag p_flag) const {
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ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
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return flags_x[p_flag];
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}
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|
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void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags_y[p_flag] = p_enabled;
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|
if (is_configured()) {
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PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
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}
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update_gizmo();
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|
}
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|
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bool Generic6DOFJoint3D::get_flag_y(Flag p_flag) const {
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ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
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return flags_y[p_flag];
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|
}
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|
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|
void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) {
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|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags_z[p_flag] = p_enabled;
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|
if (is_configured()) {
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled);
|
|
}
|
|
update_gizmo();
|
|
}
|
|
|
|
bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
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|
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
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|
return flags_z[p_flag];
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|
}
|
|
|
|
void Generic6DOFJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
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|
Transform gt = get_global_transform();
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|
//Vector3 cone_twistpos = gt.origin;
|
|
//Vector3 cone_twistdir = gt.basis.get_axis(2);
|
|
|
|
Transform ainv = body_a->get_global_transform().affine_inverse();
|
|
|
|
Transform local_a = ainv * gt;
|
|
local_a.orthonormalize();
|
|
Transform local_b = gt;
|
|
|
|
if (body_b) {
|
|
Transform binv = body_b->get_global_transform().affine_inverse();
|
|
local_b = binv * gt;
|
|
}
|
|
|
|
local_b.orthonormalize();
|
|
|
|
PhysicsServer3D::get_singleton()->joint_make_generic_6dof(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(p_joint, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(i), params_x[i]);
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(p_joint, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(i), params_y[i]);
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(p_joint, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(i), params_z[i]);
|
|
}
|
|
for (int i = 0; i < FLAG_MAX; i++) {
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(p_joint, Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_x[i]);
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(p_joint, Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_y[i]);
|
|
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(p_joint, Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(i), flags_z[i]);
|
|
}
|
|
}
|
|
|
|
Generic6DOFJoint3D::Generic6DOFJoint3D() {
|
|
set_param_x(PARAM_LINEAR_LOWER_LIMIT, 0);
|
|
set_param_x(PARAM_LINEAR_UPPER_LIMIT, 0);
|
|
set_param_x(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
|
|
set_param_x(PARAM_LINEAR_RESTITUTION, 0.5);
|
|
set_param_x(PARAM_LINEAR_DAMPING, 1.0);
|
|
set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
|
|
set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
|
|
set_param_x(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
|
|
set_param_x(PARAM_LINEAR_SPRING_DAMPING, 0.01);
|
|
set_param_x(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
|
|
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0);
|
|
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0);
|
|
set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
|
|
set_param_x(PARAM_ANGULAR_DAMPING, 1.0f);
|
|
set_param_x(PARAM_ANGULAR_RESTITUTION, 0);
|
|
set_param_x(PARAM_ANGULAR_FORCE_LIMIT, 0);
|
|
set_param_x(PARAM_ANGULAR_ERP, 0.5);
|
|
set_param_x(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
|
|
set_param_x(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
|
|
set_param_x(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
|
|
set_param_x(PARAM_ANGULAR_SPRING_DAMPING, 0);
|
|
set_param_x(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
|
|
|
|
set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true);
|
|
set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true);
|
|
set_flag_x(FLAG_ENABLE_ANGULAR_SPRING, false);
|
|
set_flag_x(FLAG_ENABLE_LINEAR_SPRING, false);
|
|
set_flag_x(FLAG_ENABLE_MOTOR, false);
|
|
set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false);
|
|
|
|
set_param_y(PARAM_LINEAR_LOWER_LIMIT, 0);
|
|
set_param_y(PARAM_LINEAR_UPPER_LIMIT, 0);
|
|
set_param_y(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
|
|
set_param_y(PARAM_LINEAR_RESTITUTION, 0.5);
|
|
set_param_y(PARAM_LINEAR_DAMPING, 1.0);
|
|
set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
|
|
set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
|
|
set_param_y(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
|
|
set_param_y(PARAM_LINEAR_SPRING_DAMPING, 0.01);
|
|
set_param_y(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
|
|
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0);
|
|
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0);
|
|
set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
|
|
set_param_y(PARAM_ANGULAR_DAMPING, 1.0f);
|
|
set_param_y(PARAM_ANGULAR_RESTITUTION, 0);
|
|
set_param_y(PARAM_ANGULAR_FORCE_LIMIT, 0);
|
|
set_param_y(PARAM_ANGULAR_ERP, 0.5);
|
|
set_param_y(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
|
|
set_param_y(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
|
|
set_param_y(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
|
|
set_param_y(PARAM_ANGULAR_SPRING_DAMPING, 0);
|
|
set_param_y(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
|
|
|
|
set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true);
|
|
set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true);
|
|
set_flag_y(FLAG_ENABLE_ANGULAR_SPRING, false);
|
|
set_flag_y(FLAG_ENABLE_LINEAR_SPRING, false);
|
|
set_flag_y(FLAG_ENABLE_MOTOR, false);
|
|
set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false);
|
|
|
|
set_param_z(PARAM_LINEAR_LOWER_LIMIT, 0);
|
|
set_param_z(PARAM_LINEAR_UPPER_LIMIT, 0);
|
|
set_param_z(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
|
|
set_param_z(PARAM_LINEAR_RESTITUTION, 0.5);
|
|
set_param_z(PARAM_LINEAR_DAMPING, 1.0);
|
|
set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
|
|
set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
|
|
set_param_z(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
|
|
set_param_z(PARAM_LINEAR_SPRING_DAMPING, 0.01);
|
|
set_param_z(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
|
|
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0);
|
|
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0);
|
|
set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
|
|
set_param_z(PARAM_ANGULAR_DAMPING, 1.0f);
|
|
set_param_z(PARAM_ANGULAR_RESTITUTION, 0);
|
|
set_param_z(PARAM_ANGULAR_FORCE_LIMIT, 0);
|
|
set_param_z(PARAM_ANGULAR_ERP, 0.5);
|
|
set_param_z(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
|
|
set_param_z(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
|
|
set_param_z(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
|
|
set_param_z(PARAM_ANGULAR_SPRING_DAMPING, 0);
|
|
set_param_z(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
|
|
|
|
set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true);
|
|
set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
|
|
set_flag_z(FLAG_ENABLE_ANGULAR_SPRING, false);
|
|
set_flag_z(FLAG_ENABLE_LINEAR_SPRING, false);
|
|
set_flag_z(FLAG_ENABLE_MOTOR, false);
|
|
set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false);
|
|
}
|