godot/servers
Clay John 18d2035a3d
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
2022-10-11 12:24:48 -07:00
..
audio Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
camera
debugger
extensions Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor 2022-10-05 17:18:49 +02:00
movie_writer
navigation Update NavigationAgent to use query_path 2022-09-28 23:01:12 -06:00
physics_2d Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
physics_3d Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
rendering Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill 2022-10-11 12:24:48 -07:00
text [GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
xr Merge pull request #66898 from aaronfranke/proj-mat-columns 2022-10-05 08:35:26 +02:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
display_server.h [macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
navigation_server_3d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
physics_server_2d.cpp Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
physics_server_2d.h Merge pull request #66951 from rburing/restore_recovery_as_collision 2022-10-06 08:56:44 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
physics_server_3d.cpp Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor 2022-10-05 17:18:49 +02:00
physics_server_3d.h Merge pull request #66951 from rburing/restore_recovery_as_collision 2022-10-06 08:56:44 +02:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Merge pull request #67000 from RandomShaper/split_render_further 2022-10-11 09:23:32 +02:00
rendering_server.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
SCsub
server_wrap_mt_common.h
text_server.cpp Add split caret direction markers. Fix block/overtype caret size. 2022-10-07 08:45:52 +03:00
text_server.h [GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
xr_server.cpp
xr_server.h