godot/scene
Fabio Alessandrelli d779b5aa3e [Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
..
2d Merge pull request #49024 from groud/restore_tilemap_show_debug 2021-06-01 12:51:28 +02:00
3d Check cache_parent_physical_bone when rebuilding parent cache 2021-05-29 15:34:55 +08:00
animation Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gui Merge pull request #49241 from floppyhammer/fix-tree-item-dragging 2021-06-01 15:29:35 +02:00
main [Net] Refactor RPCs, remove RSETs 2021-06-01 17:24:21 +02:00
resources Merge pull request #49024 from groud/restore_tilemap_show_debug 2021-06-01 12:51:28 +02:00
register_scene_types.cpp Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00