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fabriceci d776b6c154 API improvement on physics, mainly CharacterBody
Changes:

- Rename few methods/property and group them in the editor when it's possible
- Make MotionResult API consistency with KinematicCollision
- Return a boolean in move_and_slide if there was a collision
- New methods:
  - get_floor_angle on CharacterBody to get the floor angle.
  - get_angle on KinematicCollision to get the collision angle.
  - get_last_slide_collision to quickly get the latest collision of move_and_slide.
2021-08-15 12:53:29 +02:00
.github Issue template: Fix link to CONTRIBUTING.md 2021-08-13 15:30:41 +02:00
core Add the possibility to initialize the classes allocated with the PagedAllocator 2021-08-14 09:04:31 +02:00
doc API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
drivers Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
editor Improve the animation bezier editor 2021-08-14 22:04:45 +02:00
main Add project setting for agile input event flushing 2021-08-13 11:45:50 +02:00
misc
modules Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
platform Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol 2021-08-13 14:27:48 +02:00
scene API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
servers API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
tests Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
thirdparty Upgrade spirv-reflect 2021-08-14 15:12:07 +02:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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