godot/drivers/d3d12
Rémi Verschelde 32eb97fd2a
Merge pull request #95074 from RandomShaper/d3d12_exit_crash
D3D12: Avoid crash on exit
2024-08-08 10:16:24 +02:00
..
d3d12_godot_nir_bridge.h
d3d12ma.cpp [LLVM/MinGW] Fix/suppress DX12 related warnings. 2024-06-19 23:40:06 +03:00
dxil_hash.cpp D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
dxil_hash.h D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp D3D12: Avoid crash on exit 2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h [LLVM/MinGW] Fix/suppress DX12 related warnings. 2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp D3D12: Avoid cases of redundant render target clears 2024-08-02 14:26:17 +02:00
rendering_device_driver_d3d12.h Merge pull request #94267 from RandomShaper/d3d12_db 2024-07-17 11:43:39 +02:00
SCsub [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00