godot/platform/osx
2021-11-12 20:46:08 -06:00
..
export [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-06 18:58:03 +02:00
crash_handler_osx.h
crash_handler_osx.mm String: Remove erase method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
detect.py Fix typo in architecture name for x86_64 macOS 2021-11-12 20:46:08 -06:00
dir_access_osx.h
dir_access_osx.mm
display_server_osx.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server_osx.mm Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
gl_manager_osx.h [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
gl_manager_osx.mm [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
godot_main_osx.mm
joypad_osx.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
joypad_osx.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
logo.png
os_osx.h [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
os_osx.mm [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
platform_osx_builders.py
SCsub [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
vulkan_context_osx.h
vulkan_context_osx.mm