godot/modules/lightmapper_rd
Hugo Locurcio d6d640f158
Disable lightmapper_rd module in non-editor builds (and in Android editor)
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor
builds and the Android editor either. There is currently no way to
use the lightmapper in a non-editor build anyway, as it doesn't expose
any methods (and even if there was, there would be no way to perform
UV2 unwrapping in the exported project).

This reduces binary size of a stripped Linux x86_64 export template
build by ~164 KB.

This also moves the PrimitiveMesh texel size project setting
so that it's defined when the module is disabled,
and adds a property hint to it.
2023-09-29 11:30:15 +02:00
..
config.py Disable lightmapper_rd module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
lightmapper_rd.h Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
lm_compute.glsl Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Disable lightmapper_rd module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00