godot/editor/plugins
Ryan Roden-Corrent d6a83a6bac
Implement numeric blender-style transforms.
This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:

g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane

Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.

This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.

This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
..
gizmos Improve editing of box collision shapes 2023-08-03 14:09:10 +02:00
tiles Ignore null "id" in tile source proxy 2023-08-01 22:52:16 +02:00
abstract_polygon_2d_editor.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
abstract_polygon_2d_editor.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
animation_blend_space_1d_editor.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Some code simplifications 2023-06-08 16:15:22 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Clean up/refactor GraphEdit 2023-07-24 18:37:23 +02:00
animation_blend_tree_editor_plugin.h
animation_library_editor.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
animation_library_editor.h
animation_player_editor_plugin.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation_player_editor_plugin.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation_state_machine_editor.cpp Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor 2023-07-18 15:39:02 +08:00
animation_state_machine_editor.h Rework StateMachine and nested StateMachine process 2023-04-18 19:06:51 +09:00
animation_tree_editor_plugin.cpp Fix the error when clicking AnimationTree in the editor 2023-08-02 22:45:09 +08:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
audio_stream_editor_plugin.h
audio_stream_randomizer_editor_plugin.cpp
audio_stream_randomizer_editor_plugin.h
bit_map_editor_plugin.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
bit_map_editor_plugin.h
bone_map_editor_plugin.cpp
bone_map_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Fix various typos with codespell 2023-08-07 13:09:47 +02:00
canvas_item_editor_plugin.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
cast_2d_editor_plugin.cpp
cast_2d_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
collision_shape_2d_editor_plugin.h Adds a scale_gizmo_handles entry to the Touchscreen editor settings 2023-05-07 15:55:28 -07:00
control_editor_plugin.cpp Add get_edited_property_value() shorthand method 2023-05-26 09:18:53 +02:00
control_editor_plugin.h Decouple EditorInterface from EditorPlugin 2023-04-17 21:59:09 +02:00
cpu_particles_2d_editor_plugin.cpp Added option to center image when loading particle emission mask 2023-07-02 12:22:38 +02:00
cpu_particles_2d_editor_plugin.h Added option to center image when loading particle emission mask 2023-07-02 12:22:38 +02:00
cpu_particles_3d_editor_plugin.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Increase vertical size of CurveEdit when Inspector widens 2023-08-03 16:02:28 -04:00
curve_editor_plugin.h Increase vertical size of CurveEdit when Inspector widens 2023-08-03 16:02:28 -04:00
debugger_editor_plugin.cpp Fix spacing between icon and "Output" button 2023-07-26 15:22:44 -03:00
debugger_editor_plugin.h Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
dedicated_server_export_plugin.cpp
dedicated_server_export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_preview_plugins.h Add metadata to resource previews 2023-05-10 14:03:10 +02:00
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h
editor_resource_tooltip_plugins.cpp Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
editor_resource_tooltip_plugins.h Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
font_config_plugin.cpp Sort system font menu in Inspector 2023-07-26 23:56:57 +08:00
font_config_plugin.h
gdextension_export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gpu_particles_2d_editor_plugin.cpp Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties 2023-08-03 22:37:40 +02:00
gpu_particles_2d_editor_plugin.h Added option to center image when loading particle emission mask 2023-07-02 12:22:38 +02:00
gpu_particles_3d_editor_plugin.cpp Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties 2023-08-03 22:37:40 +02:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Decouple EditorInterface from EditorPlugin 2023-04-17 21:59:09 +02:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
gradient_editor.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
gradient_editor.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
gradient_texture_2d_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
gradient_texture_2d_editor_plugin.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
input_event_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
input_event_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Add null checking when finding a lightmap baking path 2023-06-02 04:06:19 +07:00
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Use a SubViewport for CanvasItem inspector preview 2023-04-28 22:43:47 +02:00
material_editor_plugin.h Use a SubViewport for CanvasItem inspector preview 2023-04-28 22:43:47 +02:00
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Merge pull request #75765 from YuriSizov/editor-node-optimize-includes 2023-04-11 19:40:24 +02:00
mesh_instance_3d_editor_plugin.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
mesh_library_editor_plugin.cpp Fix problems reloading MeshLibrary 2023-06-11 19:42:24 +02:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
multimesh_editor_plugin.h
navigation_link_2d_editor_plugin.cpp
navigation_link_2d_editor_plugin.h
navigation_obstacle_2d_editor_plugin.cpp Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_obstacle_2d_editor_plugin.h Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_obstacle_3d_editor_plugin.cpp Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_obstacle_3d_editor_plugin.h Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Improve editing of box collision shapes 2023-08-03 14:09:10 +02:00
node_3d_editor_gizmos.h Improve editing of box collision shapes 2023-08-03 14:09:10 +02:00
node_3d_editor_plugin.cpp Implement numeric blender-style transforms. 2023-08-10 07:18:18 -04:00
node_3d_editor_plugin.h Implement numeric blender-style transforms. 2023-08-10 07:18:18 -04:00
occluder_instance_3d_editor_plugin.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
occluder_instance_3d_editor_plugin.h
packed_scene_editor_plugin.cpp
packed_scene_editor_plugin.h
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Add move control points button to PAth3D Editor 2023-06-05 04:54:48 +02:00
path_3d_editor_plugin.h Add move control points button to PAth3D Editor 2023-06-05 04:54:48 +02:00
physical_bone_3d_editor_plugin.cpp Fix skeleton_3d & physical_bone_3d editor errors 2023-05-10 18:03:30 +02:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp apply selected texture filter when editing UV 2023-06-18 22:56:26 +02:00
polygon_2d_editor_plugin.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
polygon_3d_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
polygon_3d_editor_plugin.h
resource_preloader_editor_plugin.cpp Decouple EditorInterface from EditorPlugin 2023-04-17 21:59:09 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Add get_edited_property_value() shorthand method 2023-05-26 09:18:53 +02:00
root_motion_editor_plugin.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
script_editor_plugin.cpp Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor 2023-08-02 12:17:31 +02:00
script_editor_plugin.h Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
script_text_editor.cpp Assume root when dropping node to unassigned script 2023-08-01 17:36:51 +02:00
script_text_editor.h Script editor: Show depended script errors 2023-07-24 15:49:39 +02:00
SCsub Split Node3DGizmos into dedicated files 2023-04-20 20:12:47 +02:00
shader_editor_plugin.cpp Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
shader_editor_plugin.h Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
shader_file_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +02:00
skeleton_2d_editor_plugin.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
skeleton_3d_editor_plugin.cpp Refactor vector editor properties 2023-05-31 00:14:28 +02:00
skeleton_3d_editor_plugin.h Refactor vector editor properties 2023-05-31 00:14:28 +02:00
skeleton_ik_3d_editor_plugin.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
skeleton_ik_3d_editor_plugin.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
sprite_2d_editor_plugin.cpp Fix replace node deleting Node properties. 2023-08-03 18:38:24 +02:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Merge pull request #79743 from TokageItLab/fix-name-list-asp 2023-07-24 19:33:23 +02:00
sprite_frames_editor_plugin.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
style_box_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
style_box_editor_plugin.h Improve StyleBox preview a little 2023-05-24 15:40:56 +02:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_editor.cpp Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
text_editor.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
text_shader_editor.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
text_shader_editor.h Add shortcut for quick-toggling word wrap 2023-04-19 23:46:22 +02:00
texture_3d_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
texture_3d_editor_plugin.h
texture_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
texture_region_editor_plugin.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
theme_editor_plugin.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
theme_editor_plugin.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
theme_editor_preview.cpp Change the text for the flat button preview to follow pattern 2023-07-24 13:24:59 -07:00
theme_editor_preview.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
version_control_editor_plugin.cpp Fix theme of editor VCS dialogs 2023-05-29 21:25:31 +08:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Additional Visual Shader Nodes 2023-07-26 00:39:12 +02:00
visual_shader_editor_plugin.h Add handling of custom visual shader nodes from GDExtension 2023-05-06 08:19:12 +03:00
voxel_gi_editor_plugin.cpp Set the VoxelGIData path before saving, otherwise the ResourceSave will revert it to an empty String 2023-06-28 10:28:36 +03:00
voxel_gi_editor_plugin.h