godot/platform/windows
2019-10-26 15:55:46 -06:00
..
export Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms) 2019-10-04 22:33:03 +03:00
camera_win.cpp Fix misc. source comment typos 2019-09-19 14:36:52 -04:00
camera_win.h Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
context_gl_windows.cpp
context_gl_windows.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_windows.cpp Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
crash_handler_windows.h
detect.py Specify MINGW_HAS_SECURE_API=1 2019-10-25 20:03:53 +09:00
godot_res.rc Remove "Editor" from Windows PE file description 2019-06-11 15:22:03 +02:00
godot_windows.cpp Add embedded PCK option to PC platforms 2019-07-03 21:58:12 +02:00
godot.ico
godot.natvis Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
joypad_windows.cpp Fix endless controller iteration 2019-06-17 18:01:09 +02:00
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Allow use of relative and speed properties for InputEventScreenDrag on WIndows 2019-10-26 15:55:46 -06:00
os_windows.h Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
platform_config.h
platform_windows_builders.py
power_windows.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
power_windows.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows_terminal_logger.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
windows_terminal_logger.h