godot/scene
Rémi Verschelde d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
..
2d Merge pull request #15191 from Jerome67000/z_renaming 2018-01-04 00:41:45 +01:00
3d Avoid crashes in skeleton 2018-01-03 17:27:31 -03:00
animation Merge pull request #15161 from volzhs/tween-follow 2018-01-03 11:45:19 +01:00
audio Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
gui Fix crash in OS::execute on FreeBSD 2018-01-04 01:20:20 +01:00
main Merge pull request #15192 from volzhs/expose-quit-on-go-back 2018-01-03 12:14:16 +01:00
resources Merge pull request #15093 from poke1024/canvas-editor-select 2018-01-03 11:15:28 +01:00
register_scene_types.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
register_scene_types.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
scene_string_names.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
scene_string_names.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00