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Rémi Verschelde d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
core Merge pull request #15280 from poke1024/ringbuffer-cow 2018-01-04 00:21:07 +01:00
doc Merge pull request #15191 from Jerome67000/z_renaming 2018-01-04 00:41:45 +01:00
drivers Fix crash in OS::execute on FreeBSD 2018-01-04 01:20:20 +01:00
editor Fix crash in OS::execute on FreeBSD 2018-01-04 01:20:20 +01:00
main Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor 2018-01-03 08:35:59 +01:00
misc Fix broken Info.plist after copyright update 2018-01-03 17:10:07 +01:00
modules doc: Sync classref with current source 2018-01-03 13:45:03 +01:00
platform Merge pull request #15279 from volzhs/android-update-build 2018-01-03 18:06:08 +01:00
scene Fix crash in OS::execute on FreeBSD 2018-01-04 01:20:20 +01:00
servers Merge pull request #15191 from Jerome67000/z_renaming 2018-01-04 00:41:45 +01:00
thirdparty Merge pull request #15114 from capnm/fix-bad-lightmap-crash 2018-01-03 12:36:47 +01:00
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.editorconfig Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 2017-12-14 13:52:23 +00:00
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.travis.yml openmp: Don't try to link GCC's implementation on Clang 2017-12-14 18:27:56 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2017-12-10 01:51:52 +01:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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