godot/core/math/a_star.cpp
2024-12-01 17:50:13 -08:00

924 lines
31 KiB
C++

/**************************************************************************/
/* a_star.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "a_star.h"
#include "a_star.compat.inc"
#include "core/math/geometry_3d.h"
#include "core/object/script_language.h"
int64_t AStar3D::get_available_point_id() const {
if (points.has(last_free_id)) {
int64_t cur_new_id = last_free_id + 1;
while (points.has(cur_new_id)) {
cur_new_id++;
}
last_free_id = cur_new_id;
}
return last_free_id;
}
void AStar3D::add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale) {
ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't add a point with weight scale less than 0.0: %f.", p_weight_scale));
Point *found_pt;
bool p_exists = points.lookup(p_id, found_pt);
if (!p_exists) {
Point *pt = memnew(Point);
pt->id = p_id;
pt->pos = p_pos;
pt->weight_scale = p_weight_scale;
pt->prev_point = nullptr;
pt->open_pass = 0;
pt->closed_pass = 0;
pt->enabled = true;
points.set(p_id, pt);
} else {
found_pt->pos = p_pos;
found_pt->weight_scale = p_weight_scale;
}
}
Vector3 AStar3D::get_point_position(int64_t p_id) const {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
return p->pos;
}
void AStar3D::set_point_position(int64_t p_id, const Vector3 &p_pos) {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
p->pos = p_pos;
}
real_t AStar3D::get_point_weight_scale(int64_t p_id) const {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
return p->weight_scale;
}
void AStar3D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't set point's weight scale less than 0.0: %f.", p_weight_scale));
p->weight_scale = p_weight_scale;
}
void AStar3D::remove_point(int64_t p_id) {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
Segment s(p_id, (*it.key));
segments.erase(s);
(*it.value)->neighbors.remove(p->id);
(*it.value)->unlinked_neighbours.remove(p->id);
}
for (OAHashMap<int64_t, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
Segment s(p_id, (*it.key));
segments.erase(s);
(*it.value)->neighbors.remove(p->id);
(*it.value)->unlinked_neighbours.remove(p->id);
}
memdelete(p);
points.remove(p_id);
last_free_id = p_id;
}
void AStar3D::connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
Point *a = nullptr;
bool from_exists = points.lookup(p_id, a);
ERR_FAIL_COND_MSG(!from_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id));
Point *b = nullptr;
bool to_exists = points.lookup(p_with_id, b);
ERR_FAIL_COND_MSG(!to_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id));
a->neighbors.set(b->id, b);
if (bidirectional) {
b->neighbors.set(a->id, a);
} else {
b->unlinked_neighbours.set(a->id, a);
}
Segment s(p_id, p_with_id);
if (bidirectional) {
s.direction = Segment::BIDIRECTIONAL;
}
HashSet<Segment, Segment>::Iterator element = segments.find(s);
if (element) {
s.direction |= element->direction;
if (s.direction == Segment::BIDIRECTIONAL) {
// Both are neighbors of each other now
a->unlinked_neighbours.remove(b->id);
b->unlinked_neighbours.remove(a->id);
}
segments.remove(element);
}
segments.insert(s);
}
void AStar3D::disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
Point *a = nullptr;
bool a_exists = points.lookup(p_id, a);
ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
Point *b = nullptr;
bool b_exists = points.lookup(p_with_id, b);
ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id));
Segment s(p_id, p_with_id);
int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : (int)s.direction;
HashSet<Segment, Segment>::Iterator element = segments.find(s);
if (element) {
// s is the new segment
// Erase the directions to be removed
s.direction = (element->direction & ~remove_direction);
a->neighbors.remove(b->id);
if (bidirectional) {
b->neighbors.remove(a->id);
if (element->direction != Segment::BIDIRECTIONAL) {
a->unlinked_neighbours.remove(b->id);
b->unlinked_neighbours.remove(a->id);
}
} else {
if (s.direction == Segment::NONE) {
b->unlinked_neighbours.remove(a->id);
} else {
a->unlinked_neighbours.set(b->id, b);
}
}
segments.remove(element);
if (s.direction != Segment::NONE) {
segments.insert(s);
}
}
}
bool AStar3D::has_point(int64_t p_id) const {
return points.has(p_id);
}
PackedInt64Array AStar3D::get_point_ids() {
PackedInt64Array point_list;
for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
point_list.push_back(*(it.key));
}
return point_list;
}
Vector<int64_t> AStar3D::get_point_connections(int64_t p_id) {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, Vector<int64_t>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
Vector<int64_t> point_list;
for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
point_list.push_back((*it.key));
}
return point_list;
}
bool AStar3D::are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional) const {
Segment s(p_id, p_with_id);
const HashSet<Segment, Segment>::Iterator element = segments.find(s);
return element &&
(bidirectional || (element->direction & s.direction) == s.direction);
}
void AStar3D::clear() {
last_free_id = 0;
for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
memdelete(*(it.value));
}
segments.clear();
points.clear();
}
int64_t AStar3D::get_point_count() const {
return points.get_num_elements();
}
int64_t AStar3D::get_point_capacity() const {
return points.get_capacity();
}
void AStar3D::reserve_space(int64_t p_num_nodes) {
ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes));
ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes));
points.reserve(p_num_nodes);
}
int64_t AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
int64_t closest_id = -1;
real_t closest_dist = 1e20;
for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
if (!p_include_disabled && !(*it.value)->enabled) {
continue; // Disabled points should not be considered.
}
// Keep the closest point's ID, and in case of multiple closest IDs,
// the smallest one (makes it deterministic).
real_t d = p_point.distance_squared_to((*it.value)->pos);
int64_t id = *(it.key);
if (d <= closest_dist) {
if (d == closest_dist && id > closest_id) { // Keep lowest ID.
continue;
}
closest_dist = d;
closest_id = id;
}
}
return closest_id;
}
Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
real_t closest_dist = 1e20;
Vector3 closest_point;
for (const Segment &E : segments) {
Point *from_point = nullptr, *to_point = nullptr;
points.lookup(E.key.first, from_point);
points.lookup(E.key.second, to_point);
if (!(from_point->enabled && to_point->enabled)) {
continue;
}
Vector3 segment[2] = {
from_point->pos,
to_point->pos,
};
Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment);
real_t d = p_point.distance_squared_to(p);
if (d < closest_dist) {
closest_point = p;
closest_dist = d;
}
}
return closest_point;
}
bool AStar3D::_solve(Point *begin_point, Point *end_point, bool p_allow_partial_path) {
last_closest_point = nullptr;
pass++;
if (!end_point->enabled && !p_allow_partial_path) {
return false;
}
bool found_route = false;
LocalVector<Point *> open_list;
SortArray<Point *, SortPoints> sorter;
begin_point->g_score = 0;
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
begin_point->abs_g_score = 0;
begin_point->abs_f_score = _estimate_cost(begin_point->id, end_point->id);
open_list.push_back(begin_point);
while (!open_list.is_empty()) {
Point *p = open_list[0]; // The currently processed point.
// Find point closer to end_point, or same distance to end_point but closer to begin_point.
if (last_closest_point == nullptr || last_closest_point->abs_f_score > p->abs_f_score || (last_closest_point->abs_f_score >= p->abs_f_score && last_closest_point->abs_g_score > p->abs_g_score)) {
last_closest_point = p;
}
if (p == end_point) {
found_route = true;
break;
}
sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
open_list.remove_at(open_list.size() - 1);
p->closed_pass = pass; // Mark the point as closed.
for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
Point *e = *(it.value); // The neighbor point.
if (!e->enabled || e->closed_pass == pass) {
continue;
}
real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
bool new_point = false;
if (e->open_pass != pass) { // The point wasn't inside the open list.
e->open_pass = pass;
open_list.push_back(e);
new_point = true;
} else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
continue;
}
e->prev_point = p;
e->g_score = tentative_g_score;
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
e->abs_g_score = tentative_g_score;
e->abs_f_score = e->f_score - e->g_score;
if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
} else {
sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
}
}
}
return found_route;
}
real_t AStar3D::_estimate_cost(int64_t p_from_id, int64_t p_end_id) {
real_t scost;
if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_end_id, scost)) {
return scost;
}
Point *from_point = nullptr;
bool from_exists = points.lookup(p_from_id, from_point);
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
Point *end_point = nullptr;
bool end_exists = points.lookup(p_end_id, end_point);
ERR_FAIL_COND_V_MSG(!end_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_end_id));
return from_point->pos.distance_to(end_point->pos);
}
real_t AStar3D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
real_t scost;
if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
return scost;
}
Point *from_point = nullptr;
bool from_exists = points.lookup(p_from_id, from_point);
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
Point *to_point = nullptr;
bool to_exists = points.lookup(p_to_id, to_point);
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
return from_point->pos.distance_to(to_point->pos);
}
Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
Point *a = nullptr;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
Point *b = nullptr;
bool to_exists = points.lookup(p_to_id, b);
ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<Vector3> ret;
ret.push_back(a->pos);
return ret;
}
Point *begin_point = a;
Point *end_point = b;
bool found_route = _solve(begin_point, end_point, p_allow_partial_path);
if (!found_route) {
if (!p_allow_partial_path || last_closest_point == nullptr) {
return Vector<Vector3>();
}
// Use closest point instead.
end_point = last_closest_point;
}
Point *p = end_point;
int64_t pc = 1; // Begin point
while (p != begin_point) {
pc++;
p = p->prev_point;
}
Vector<Vector3> path;
path.resize(pc);
{
Vector3 *w = path.ptrw();
Point *p2 = end_point;
int64_t idx = pc - 1;
while (p2 != begin_point) {
w[idx--] = p2->pos;
p2 = p2->prev_point;
}
w[0] = p2->pos; // Assign first
}
return path;
}
Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
Point *a = nullptr;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
Point *b = nullptr;
bool to_exists = points.lookup(p_to_id, b);
ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<int64_t> ret;
ret.push_back(a->id);
return ret;
}
Point *begin_point = a;
Point *end_point = b;
bool found_route = _solve(begin_point, end_point, p_allow_partial_path);
if (!found_route) {
if (!p_allow_partial_path || last_closest_point == nullptr) {
return Vector<int64_t>();
}
// Use closest point instead.
end_point = last_closest_point;
}
Point *p = end_point;
int64_t pc = 1; // Begin point
while (p != begin_point) {
pc++;
p = p->prev_point;
}
Vector<int64_t> path;
path.resize(pc);
{
int64_t *w = path.ptrw();
p = end_point;
int64_t idx = pc - 1;
while (p != begin_point) {
w[idx--] = p->id;
p = p->prev_point;
}
w[0] = p->id; // Assign first
}
return path;
}
void AStar3D::set_point_disabled(int64_t p_id, bool p_disabled) {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
p->enabled = !p_disabled;
}
bool AStar3D::is_point_disabled(int64_t p_id) const {
Point *p = nullptr;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
return !p->enabled;
}
void AStar3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar3D::get_available_point_id);
ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar3D::add_point, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar3D::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar3D::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar3D::get_point_weight_scale);
ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar3D::set_point_weight_scale);
ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar3D::remove_point);
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar3D::has_point);
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar3D::get_point_connections);
ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar3D::get_point_ids);
ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar3D::set_point_disabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar3D::is_point_disabled);
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar3D::connect_points, DEFVAL(true));
ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar3D::disconnect_points, DEFVAL(true));
ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar3D::are_points_connected, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_point_count"), &AStar3D::get_point_count);
ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar3D::get_point_capacity);
ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar3D::reserve_space);
ClassDB::bind_method(D_METHOD("clear"), &AStar3D::clear);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar3D::get_closest_point, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar3D::get_closest_position_in_segment);
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id", "allow_partial_path"), &AStar3D::get_point_path, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id", "allow_partial_path"), &AStar3D::get_id_path, DEFVAL(false));
GDVIRTUAL_BIND(_estimate_cost, "from_id", "end_id")
GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
}
AStar3D::~AStar3D() {
clear();
}
/////////////////////////////////////////////////////////////
int64_t AStar2D::get_available_point_id() const {
return astar.get_available_point_id();
}
void AStar2D::add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale) {
astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
}
Vector2 AStar2D::get_point_position(int64_t p_id) const {
Vector3 p = astar.get_point_position(p_id);
return Vector2(p.x, p.y);
}
void AStar2D::set_point_position(int64_t p_id, const Vector2 &p_pos) {
astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
}
real_t AStar2D::get_point_weight_scale(int64_t p_id) const {
return astar.get_point_weight_scale(p_id);
}
void AStar2D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
astar.set_point_weight_scale(p_id, p_weight_scale);
}
void AStar2D::remove_point(int64_t p_id) {
astar.remove_point(p_id);
}
bool AStar2D::has_point(int64_t p_id) const {
return astar.has_point(p_id);
}
Vector<int64_t> AStar2D::get_point_connections(int64_t p_id) {
return astar.get_point_connections(p_id);
}
PackedInt64Array AStar2D::get_point_ids() {
return astar.get_point_ids();
}
void AStar2D::set_point_disabled(int64_t p_id, bool p_disabled) {
astar.set_point_disabled(p_id, p_disabled);
}
bool AStar2D::is_point_disabled(int64_t p_id) const {
return astar.is_point_disabled(p_id);
}
void AStar2D::connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
astar.connect_points(p_id, p_with_id, p_bidirectional);
}
void AStar2D::disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional) {
astar.disconnect_points(p_id, p_with_id, p_bidirectional);
}
bool AStar2D::are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional) const {
return astar.are_points_connected(p_id, p_with_id, p_bidirectional);
}
int64_t AStar2D::get_point_count() const {
return astar.get_point_count();
}
int64_t AStar2D::get_point_capacity() const {
return astar.get_point_capacity();
}
void AStar2D::clear() {
astar.clear();
}
void AStar2D::reserve_space(int64_t p_num_nodes) {
astar.reserve_space(p_num_nodes);
}
int64_t AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
}
Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
return Vector2(p.x, p.y);
}
real_t AStar2D::_estimate_cost(int64_t p_from_id, int64_t p_end_id) {
real_t scost;
if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_end_id, scost)) {
return scost;
}
AStar3D::Point *from_point = nullptr;
bool from_exists = astar.points.lookup(p_from_id, from_point);
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
AStar3D::Point *end_point = nullptr;
bool to_exists = astar.points.lookup(p_end_id, end_point);
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_end_id));
return from_point->pos.distance_to(end_point->pos);
}
real_t AStar2D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
real_t scost;
if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
return scost;
}
AStar3D::Point *from_point = nullptr;
bool from_exists = astar.points.lookup(p_from_id, from_point);
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
AStar3D::Point *to_point = nullptr;
bool to_exists = astar.points.lookup(p_to_id, to_point);
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
return from_point->pos.distance_to(to_point->pos);
}
Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
AStar3D::Point *a = nullptr;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
AStar3D::Point *b = nullptr;
bool to_exists = astar.points.lookup(p_to_id, b);
ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<Vector2> ret = { Vector2(a->pos.x, a->pos.y) };
return ret;
}
AStar3D::Point *begin_point = a;
AStar3D::Point *end_point = b;
bool found_route = _solve(begin_point, end_point, p_allow_partial_path);
if (!found_route) {
if (!p_allow_partial_path || astar.last_closest_point == nullptr) {
return Vector<Vector2>();
}
// Use closest point instead.
end_point = astar.last_closest_point;
}
AStar3D::Point *p = end_point;
int64_t pc = 1; // Begin point
while (p != begin_point) {
pc++;
p = p->prev_point;
}
Vector<Vector2> path;
path.resize(pc);
{
Vector2 *w = path.ptrw();
AStar3D::Point *p2 = end_point;
int64_t idx = pc - 1;
while (p2 != begin_point) {
w[idx--] = Vector2(p2->pos.x, p2->pos.y);
p2 = p2->prev_point;
}
w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
}
return path;
}
Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
AStar3D::Point *a = nullptr;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
AStar3D::Point *b = nullptr;
bool to_exists = astar.points.lookup(p_to_id, b);
ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<int64_t> ret;
ret.push_back(a->id);
return ret;
}
AStar3D::Point *begin_point = a;
AStar3D::Point *end_point = b;
bool found_route = _solve(begin_point, end_point, p_allow_partial_path);
if (!found_route) {
if (!p_allow_partial_path || astar.last_closest_point == nullptr) {
return Vector<int64_t>();
}
// Use closest point instead.
end_point = astar.last_closest_point;
}
AStar3D::Point *p = end_point;
int64_t pc = 1; // Begin point
while (p != begin_point) {
pc++;
p = p->prev_point;
}
Vector<int64_t> path;
path.resize(pc);
{
int64_t *w = path.ptrw();
p = end_point;
int64_t idx = pc - 1;
while (p != begin_point) {
w[idx--] = p->id;
p = p->prev_point;
}
w[0] = p->id; // Assign first
}
return path;
}
bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point, bool p_allow_partial_path) {
astar.last_closest_point = nullptr;
astar.pass++;
if (!end_point->enabled && !p_allow_partial_path) {
return false;
}
bool found_route = false;
LocalVector<AStar3D::Point *> open_list;
SortArray<AStar3D::Point *, AStar3D::SortPoints> sorter;
begin_point->g_score = 0;
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
begin_point->abs_g_score = 0;
begin_point->abs_f_score = _estimate_cost(begin_point->id, end_point->id);
open_list.push_back(begin_point);
while (!open_list.is_empty()) {
AStar3D::Point *p = open_list[0]; // The currently processed point.
// Find point closer to end_point, or same distance to end_point but closer to begin_point.
if (astar.last_closest_point == nullptr || astar.last_closest_point->abs_f_score > p->abs_f_score || (astar.last_closest_point->abs_f_score >= p->abs_f_score && astar.last_closest_point->abs_g_score > p->abs_g_score)) {
astar.last_closest_point = p;
}
if (p == end_point) {
found_route = true;
break;
}
sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
open_list.remove_at(open_list.size() - 1);
p->closed_pass = astar.pass; // Mark the point as closed.
for (OAHashMap<int64_t, AStar3D::Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
AStar3D::Point *e = *(it.value); // The neighbor point.
if (!e->enabled || e->closed_pass == astar.pass) {
continue;
}
real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
bool new_point = false;
if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
e->open_pass = astar.pass;
open_list.push_back(e);
new_point = true;
} else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
continue;
}
e->prev_point = p;
e->g_score = tentative_g_score;
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
e->abs_g_score = tentative_g_score;
e->abs_f_score = e->f_score - e->g_score;
if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
} else {
sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
}
}
}
return found_route;
}
void AStar2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar2D::get_point_ids);
ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar2D::disconnect_points, DEFVAL(true));
ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar2D::are_points_connected, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_point_count"), &AStar2D::get_point_count);
ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar2D::get_point_capacity);
ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id", "allow_partial_path"), &AStar2D::get_point_path, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id", "allow_partial_path"), &AStar2D::get_id_path, DEFVAL(false));
GDVIRTUAL_BIND(_estimate_cost, "from_id", "end_id")
GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
}