mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
d52b70fb5e
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
27 lines
756 B
Python
27 lines
756 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
Import('env_modules')
|
|
|
|
env_svg = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
thirdparty_dir = "#thirdparty/nanosvg/"
|
|
thirdparty_sources = [
|
|
"nanosvg.cc"
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_svg.Prepend(CPPPATH=[thirdparty_dir])
|
|
# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
|
|
# shouldn't be a dependency on modules/ and its own 3rd party deps.
|
|
env.Prepend(CPPPATH=[thirdparty_dir])
|
|
env.Append(CPPFLAGS=["-DSVG_ENABLED"])
|
|
|
|
env_thirdparty = env_svg.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
|
|
|
# Godot's own source files
|
|
env_svg.add_source_files(env.modules_sources, "*.cpp")
|