mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
0d350e7108
- Set clang-format `Standard` rule to `c++20`
95 lines
4.2 KiB
C++
95 lines
4.2 KiB
C++
/**************************************************************************/
|
|
/* camera_win.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "camera_win.h"
|
|
|
|
///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
|
|
// to find out Microsoft deprecated half the API and its replacement is as confusing
|
|
// as they could make it. Joey suggested looking into libuvc which offers a more direct
|
|
// route to webcams over USB and this is very promising but it wouldn't compile on
|
|
// windows for me...I've gutted the classes I implemented DirectShow in just to have
|
|
// a skeleton for someone to work on, mail me for more details or if you want a copy....
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CameraFeedWindows - Subclass for our camera feed on windows
|
|
|
|
/// @TODO need to implement this
|
|
|
|
class CameraFeedWindows : public CameraFeed {
|
|
private:
|
|
protected:
|
|
public:
|
|
CameraFeedWindows();
|
|
virtual ~CameraFeedWindows();
|
|
|
|
bool activate_feed();
|
|
void deactivate_feed();
|
|
};
|
|
|
|
CameraFeedWindows::CameraFeedWindows() {
|
|
///@TODO implement this, should store information about our available camera
|
|
}
|
|
|
|
CameraFeedWindows::~CameraFeedWindows() {
|
|
// make sure we stop recording if we are!
|
|
if (is_active()) {
|
|
deactivate_feed();
|
|
};
|
|
|
|
///@TODO free up anything used by this
|
|
}
|
|
|
|
bool CameraFeedWindows::activate_feed() {
|
|
///@TODO this should activate our camera and start the process of capturing frames
|
|
|
|
return true;
|
|
}
|
|
|
|
///@TODO we should probably have a callback method here that is being called by the
|
|
// camera API which provides frames and call back into the CameraServer to update our texture
|
|
|
|
void CameraFeedWindows::deactivate_feed() {
|
|
///@TODO this should deactivate our camera and stop the process of capturing frames
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CameraWindows - Subclass for our camera server on windows
|
|
|
|
void CameraWindows::add_active_cameras() {
|
|
///@TODO scan through any active cameras and create CameraFeedWindows objects for them
|
|
}
|
|
|
|
CameraWindows::CameraWindows() {
|
|
// Find cameras active right now
|
|
add_active_cameras();
|
|
|
|
// need to add something that will react to devices being connected/removed...
|
|
}
|