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437 lines
15 KiB
C++
437 lines
15 KiB
C++
/*************************************************************************/
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/* tile_set.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_set.h"
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bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
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String n = p_name;
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int slash = n.find("/");
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if (slash == -1)
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return false;
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int id = String::to_int(n.c_str(), slash);
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if (!tile_map.has(id))
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create_tile(id);
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String what = n.substr(slash + 1, n.length());
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if (what == "name")
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tile_set_name(id, p_value);
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else if (what == "texture")
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tile_set_texture(id, p_value);
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else if (what == "tex_offset")
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tile_set_texture_offset(id, p_value);
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else if (what == "material")
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tile_set_material(id, p_value);
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else if (what == "modulate")
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tile_set_modulate(id, p_value);
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else if (what == "shape_offset")
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tile_set_shape_offset(id, p_value);
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else if (what == "region")
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tile_set_region(id, p_value);
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else if (what == "shape")
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tile_set_shape(id, p_value);
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else if (what == "shapes")
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_tile_set_shapes(id, p_value);
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else if (what == "occluder")
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tile_set_light_occluder(id, p_value);
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else if (what == "occluder_offset")
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tile_set_occluder_offset(id, p_value);
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else if (what == "navigation")
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tile_set_navigation_polygon(id, p_value);
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else if (what == "navigation_offset")
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tile_set_navigation_polygon_offset(id, p_value);
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else
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return false;
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return true;
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}
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bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
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String n = p_name;
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int slash = n.find("/");
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if (slash == -1)
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return false;
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int id = String::to_int(n.c_str(), slash);
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ERR_FAIL_COND_V(!tile_map.has(id), false);
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String what = n.substr(slash + 1, n.length());
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if (what == "name")
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r_ret = tile_get_name(id);
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else if (what == "texture")
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r_ret = tile_get_texture(id);
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else if (what == "tex_offset")
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r_ret = tile_get_texture_offset(id);
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else if (what == "material")
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r_ret = tile_get_material(id);
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else if (what == "modulate")
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r_ret = tile_get_modulate(id);
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else if (what == "shape_offset")
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r_ret = tile_get_shape_offset(id);
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else if (what == "region")
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r_ret = tile_get_region(id);
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else if (what == "shape")
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r_ret = tile_get_shape(id);
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else if (what == "shapes")
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r_ret = _tile_get_shapes(id);
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else if (what == "occluder")
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r_ret = tile_get_light_occluder(id);
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else if (what == "occluder_offset")
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r_ret = tile_get_occluder_offset(id);
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else if (what == "navigation")
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r_ret = tile_get_navigation_polygon(id);
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else if (what == "navigation_offset")
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r_ret = tile_get_navigation_polygon_offset(id);
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else
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return false;
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return true;
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}
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void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
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for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
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int id = E->key();
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String pre = itos(id) + "/";
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p_list->push_back(PropertyInfo(Variant::STRING, pre + "name"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
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p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
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p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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}
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}
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void TileSet::create_tile(int p_id) {
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ERR_FAIL_COND(tile_map.has(p_id));
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tile_map[p_id] = Data();
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_change_notify("");
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emit_changed();
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}
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void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].texture = p_texture;
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emit_changed();
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}
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Ref<Texture> TileSet::tile_get_texture(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
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return tile_map[p_id].texture;
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}
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void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].material = p_material;
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emit_changed();
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}
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Ref<ShaderMaterial> TileSet::tile_get_material(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<ShaderMaterial>());
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return tile_map[p_id].material;
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}
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void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].modulate = p_modulate;
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emit_changed();
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}
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Color TileSet::tile_get_modulate(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Color(1, 1, 1));
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return tile_map[p_id].modulate;
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}
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void TileSet::tile_set_texture_offset(int p_id, const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].offset = p_offset;
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emit_changed();
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}
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Vector2 TileSet::tile_get_texture_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
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return tile_map[p_id].offset;
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}
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void TileSet::tile_set_shape_offset(int p_id, const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].shape_offset = p_offset;
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emit_changed();
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}
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Vector2 TileSet::tile_get_shape_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
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return tile_map[p_id].shape_offset;
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}
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void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].region = p_region;
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emit_changed();
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}
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Rect2 TileSet::tile_get_region(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Rect2());
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return tile_map[p_id].region;
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}
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void TileSet::tile_set_name(int p_id, const String &p_name) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].name = p_name;
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emit_changed();
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}
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String TileSet::tile_get_name(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), String());
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return tile_map[p_id].name;
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}
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void TileSet::tile_set_shape(int p_id, const Ref<Shape2D> &p_shape) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].shapes.resize(1);
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tile_map[p_id].shapes[0] = p_shape;
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emit_changed();
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}
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Ref<Shape2D> TileSet::tile_get_shape(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
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if (tile_map[p_id].shapes.size() > 0)
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return tile_map[p_id].shapes[0];
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return Ref<Shape2D>();
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}
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void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].occluder = p_light_occluder;
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}
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Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
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return tile_map[p_id].occluder;
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}
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void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].navigation_polygon_offset = p_offset;
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}
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Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
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return tile_map[p_id].navigation_polygon_offset;
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}
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void TileSet::tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].navigation_polygon = p_navigation_polygon;
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}
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Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>());
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return tile_map[p_id].navigation_polygon;
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}
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void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].occluder_offset = p_offset;
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}
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Vector2 TileSet::tile_get_occluder_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
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return tile_map[p_id].occluder_offset;
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}
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void TileSet::tile_set_shapes(int p_id, const Vector<Ref<Shape2D> > &p_shapes) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].shapes = p_shapes;
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emit_changed();
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}
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Vector<Ref<Shape2D> > TileSet::tile_get_shapes(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector<Ref<Shape2D> >());
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return tile_map[p_id].shapes;
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}
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void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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Vector<Ref<Shape2D> > shapes;
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for (int i = 0; i < p_shapes.size(); i++) {
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Ref<Shape2D> s = p_shapes[i];
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if (s.is_valid())
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shapes.push_back(s);
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}
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tile_set_shapes(p_id, shapes);
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}
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Array TileSet::_tile_get_shapes(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Array());
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Array arr;
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Vector<Ref<Shape2D> > shp = tile_map[p_id].shapes;
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for (int i = 0; i < shp.size(); i++)
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arr.push_back(shp[i]);
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return arr;
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}
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Array TileSet::_get_tiles_ids() const {
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Array arr;
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for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
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arr.push_back(E->key());
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}
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return arr;
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}
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void TileSet::get_tile_list(List<int> *p_tiles) const {
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for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
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p_tiles->push_back(E->key());
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}
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}
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bool TileSet::has_tile(int p_id) const {
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return tile_map.has(p_id);
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}
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void TileSet::remove_tile(int p_id) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map.erase(p_id);
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_change_notify("");
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emit_changed();
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}
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int TileSet::get_last_unused_tile_id() const {
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if (tile_map.size())
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return tile_map.back()->key() + 1;
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else
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return 0;
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}
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int TileSet::find_tile_by_name(const String &p_name) const {
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for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
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if (p_name == E->get().name)
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return E->key();
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}
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return -1;
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}
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void TileSet::clear() {
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tile_map.clear();
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_change_notify("");
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emit_changed();
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}
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void TileSet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
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ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
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ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
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ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture:Texture"), &TileSet::tile_set_texture);
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ClassDB::bind_method(D_METHOD("tile_get_texture:Texture", "id"), &TileSet::tile_get_texture);
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ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material:ShaderMaterial"), &TileSet::tile_set_material);
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ClassDB::bind_method(D_METHOD("tile_get_material:ShaderMaterial", "id"), &TileSet::tile_get_material);
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ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset);
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ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset);
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ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_offset"), &TileSet::tile_set_shape_offset);
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ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id"), &TileSet::tile_get_shape_offset);
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ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region);
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ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
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ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape:Shape2D"), &TileSet::tile_set_shape);
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ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id"), &TileSet::tile_get_shape);
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ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
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ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
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ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon:NavigationPolygon"), &TileSet::tile_set_navigation_polygon);
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ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon:NavigationPolygon", "id"), &TileSet::tile_get_navigation_polygon);
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ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset);
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ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon_offset", "id"), &TileSet::tile_get_navigation_polygon_offset);
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ClassDB::bind_method(D_METHOD("tile_set_light_occluder", "id", "light_occluder:OccluderPolygon2D"), &TileSet::tile_set_light_occluder);
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ClassDB::bind_method(D_METHOD("tile_get_light_occluder:OccluderPolygon2D", "id"), &TileSet::tile_get_light_occluder);
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ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset);
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ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset);
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ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile);
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ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear);
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ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"), &TileSet::get_last_unused_tile_id);
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ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name);
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ClassDB::bind_method(D_METHOD("get_tiles_ids", "name"), &TileSet::_get_tiles_ids);
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}
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TileSet::TileSet() {
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}
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