godot/modules
Raul Santos d57cb460e2
C#: Open the solution directory when using VSCode
The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
..
astcenc
basis_universal
bmp
camera
csg Add compatibility code for CSGBox3D width/height/depth from Godot 3.x 2023-02-13 20:41:23 +01:00
cvtt
dds
denoise
enet
etcpak
freetype
gdscript GDScript: Fix default value of exported enum variable 2023-02-14 18:07:50 +03:00
glslang
gltf Merge pull request #73345 from TokageItLab/gltfimport 2023-02-15 09:53:22 +01:00
gridmap
hdr
jpg
jsonrpc
lightmapper_rd
mbedtls
meshoptimizer
minimp3
mobile_vr
mono C#: Open the solution directory when using VSCode 2023-02-15 20:13:40 +01:00
msdfgen
multiplayer Fix multiplayer replication crash in on_sync_receive. 2023-02-14 02:46:32 -08:00
navigation Improve NavigationServer.free() error msg when RID not found 2023-02-13 23:44:05 +01:00
noise
ogg
openxr
raycast
regex
squish
svg
text_server_adv
text_server_fb
tga
theora
tinyexr
upnp
vhacd
vorbis
webp
webrtc
websocket Document unsupported features in Mobile and Compatibility rendering methods 2023-02-13 22:17:02 +01:00
webxr Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() 2023-02-10 19:33:18 -06:00
xatlas_unwrap
zip
modules_builders.py
register_module_types.h
SCsub