mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
8be2fabbe5
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* mesh_instance.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef MESH_INSTANCE_H
|
|
#define MESH_INSTANCE_H
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
#include "scene/resources/mesh.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
class MeshInstance : public GeometryInstance {
|
|
|
|
OBJ_TYPE( MeshInstance, GeometryInstance );
|
|
|
|
Ref<Mesh> mesh;
|
|
NodePath skeleton_path;
|
|
|
|
struct MorphTrack {
|
|
|
|
int idx;
|
|
float value;
|
|
MorphTrack() { idx=0; value=0; }
|
|
};
|
|
|
|
Map<StringName,MorphTrack> morph_tracks;
|
|
Vector<Ref<Material> > materials;
|
|
|
|
void _mesh_changed();
|
|
void _resolve_skeleton_path();
|
|
|
|
protected:
|
|
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_mesh(const Ref<Mesh>& p_mesh);
|
|
Ref<Mesh> get_mesh() const;
|
|
|
|
void set_skeleton_path(const NodePath& p_skeleton);
|
|
NodePath get_skeleton_path();
|
|
|
|
void set_surface_material(int p_surface,const Ref<Material>& p_material);
|
|
Ref<Material> get_surface_material(int p_surface) const;
|
|
|
|
Node* create_trimesh_collision_node();
|
|
void create_trimesh_collision();
|
|
|
|
Node* create_convex_collision_node();
|
|
void create_convex_collision();
|
|
|
|
virtual AABB get_aabb() const;
|
|
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
MeshInstance();
|
|
~MeshInstance();
|
|
};
|
|
|
|
#endif
|