godot/editor/debugger
Fabio Alessandrelli d568b25e36 [Editor] Better expose EditorDebuggerPlugin.
Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).

This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.

We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
..
debug_adapter Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_debugger_inspector.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
editor_debugger_inspector.h
editor_debugger_node.cpp [Editor] Better expose EditorDebuggerPlugin. 2022-11-14 14:55:22 +01:00
editor_debugger_node.h [Editor] Better expose EditorDebuggerPlugin. 2022-11-14 14:55:22 +01:00
editor_debugger_server.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_debugger_server.h
editor_debugger_tree.cpp Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_debugger_tree.h Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_network_profiler.cpp
editor_network_profiler.h
editor_performance_profiler.cpp Use a bold font for section titles in the editor performance monitor 2022-11-11 19:34:13 +01:00
editor_performance_profiler.h
editor_profiler.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_profiler.h
editor_visual_profiler.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_visual_profiler.h
script_editor_debugger.cpp [Editor] Better expose EditorDebuggerPlugin. 2022-11-14 14:55:22 +01:00
script_editor_debugger.h [Editor] Better expose EditorDebuggerPlugin. 2022-11-14 14:55:22 +01:00
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