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This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com> |
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.. | ||
action_map | ||
doc_classes | ||
editor | ||
extensions | ||
config.py | ||
openxr_api.cpp | ||
openxr_api.h | ||
openxr_interface.cpp | ||
openxr_interface.h | ||
openxr_util.cpp | ||
openxr_util.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
util.h |