godot/modules/openxr
Gergely Kis d5445c25a6 Dynamic loading of OpenXR Loader on Android
This change implements dynamic loading of the OpenXR Loader library
on Android. If an OpenXR Loader library is not found,
Godot will still function with OpenXR disabled.

Also, on every platform, the OpenXR symbols are resolved at runtime
using xrGetInstanceProcAddr.

On Windows and Linux the OpenXR loader is included in the main
engine binary.

On Android, the OpenXR Loader is not built with the engine. Separately
distributed Android plugins will be provided with the correct loader
library for each device.

Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com>
Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:57:03 +02:00
..
action_map Fix unnamed arguments in XML docs 2022-07-26 20:42:38 +02:00
doc_classes Improve the make_rst.py parser for BBCode tags 2022-08-15 17:45:10 +03:00
editor Improve naming of theme properties throughout GUI code 2022-09-06 22:53:17 +03:00
extensions Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
config.py Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
openxr_api.cpp Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
openxr_api.h Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
openxr_interface.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
openxr_interface.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
openxr_util.cpp Adding signals and events to OpenXR interface 2022-03-10 17:14:56 +11:00
openxr_util.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00
util.h Dynamic loading of OpenXR Loader on Android 2022-09-24 13:57:03 +02:00