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e8fbf39f88
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
100 lines
2.1 KiB
C++
100 lines
2.1 KiB
C++
#ifndef EDITORPREVIEWPLUGINS_H
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#define EDITORPREVIEWPLUGINS_H
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#include "tools/editor/editor_resource_preview.h"
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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EditorTexturePreviewPlugin();
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};
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class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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EditorBitmapPreviewPlugin();
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};
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class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
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Ref<Texture> _gen_from_imd(Ref<ResourceImportMetadata> p_imd);
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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virtual Ref<Texture> generate_from_path(const String& p_path);
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EditorPackedScenePreviewPlugin();
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};
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class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
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RID scenario;
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RID sphere;
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RID sphere_instance;
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RID viewport;
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RID light;
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RID light_instance;
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RID light2;
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RID light_instance2;
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RID camera;
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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EditorMaterialPreviewPlugin();
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~EditorMaterialPreviewPlugin();
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};
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class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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EditorScriptPreviewPlugin();
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};
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class EditorSamplePreviewPlugin : public EditorResourcePreviewGenerator {
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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EditorSamplePreviewPlugin();
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};
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class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
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RID scenario;
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RID mesh_instance;
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RID viewport;
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RID light;
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RID light_instance;
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RID light2;
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RID light_instance2;
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RID camera;
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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EditorMeshPreviewPlugin();
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~EditorMeshPreviewPlugin();
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};
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#endif // EDITORPREVIEWPLUGINS_H
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