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d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
44 lines
991 B
XML
44 lines
991 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GodotSharp" inherits="Object" category="Core" version="3.0-stable">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="attach_thread">
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<return type="void">
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</return>
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<description>
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Attaches the current thread to the mono runtime.
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</description>
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</method>
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<method name="detach_thread">
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<return type="void">
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</return>
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<description>
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Detaches the current thread from the mono runtime.
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</description>
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</method>
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<method name="is_domain_loaded">
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<return type="bool">
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</return>
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<description>
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Returns whether the scripts domain is loaded.
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</description>
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</method>
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<method name="is_finalizing_domain">
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<return type="bool">
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</return>
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<description>
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Returns whether the scripts domain is being finalized.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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