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d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
165 lines
4.5 KiB
XML
165 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Rect2" category="Built-In Types" version="3.0-stable">
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<brief_description>
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2D Axis-aligned bounding box.
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</brief_description>
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<description>
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Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/math/index.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="Rect2">
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<return type="Rect2">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="size" type="Vector2">
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</argument>
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<description>
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Constructs a [code]Rect2[/code] by position and size.
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</description>
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</method>
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<method name="Rect2">
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<return type="Rect2">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="width" type="float">
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</argument>
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<argument index="3" name="height" type="float">
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</argument>
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<description>
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Constructs a [code]Rect2[/code] by x, y, width, and height.
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</description>
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</method>
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<method name="abs">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="clip">
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<return type="Rect2">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns the intersection of this [code]Rect2[/code] and b.
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</description>
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</method>
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<method name="encloses">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns [code]true[/code] if this [code]Rect2[/code] completely encloses another one.
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</description>
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</method>
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<method name="expand">
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<return type="Rect2">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns this [code]Rect2[/code] expanded to include a given point.
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</description>
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</method>
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<method name="get_area">
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<return type="float">
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</return>
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<description>
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Returns the area of the [code]Rect2[/code].
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</description>
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</method>
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<method name="grow">
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<return type="Rect2">
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</return>
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<argument index="0" name="by" type="float">
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</argument>
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<description>
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Returns a copy of the [code]Rect2[/code] grown a given amount of units towards all the sides.
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</description>
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</method>
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<method name="grow_individual">
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<return type="Rect2">
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</return>
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<argument index="0" name="left" type="float">
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</argument>
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<argument index="1" name="top" type="float">
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</argument>
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<argument index="2" name="right" type="float">
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</argument>
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<argument index="3" name=" bottom" type="float">
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</argument>
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<description>
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Returns a copy of the [code]Rect2[/code] grown a given amount of units towards each direction individually.
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</description>
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</method>
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<method name="grow_margin">
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<return type="Rect2">
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</return>
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<argument index="0" name="margin" type="int">
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</argument>
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<argument index="1" name="by" type="float">
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</argument>
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<description>
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Returns a copy of the [code]Rect2[/code] grown a given amount of units towards the [Margin] direction.
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</description>
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</method>
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<method name="has_no_area">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [code]Rect2[/code] is flat or empty.
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</description>
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</method>
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<method name="has_point">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<description>
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Returns [code]true[/code] if the [code]Rect2[/code] contains a point.
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</description>
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</method>
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<method name="intersects">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns [code]true[/code] if the [code]Rect2[/code] overlaps with another.
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</description>
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</method>
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<method name="merge">
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<return type="Rect2">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns a larger Rect2 that contains this Rect2 and [code]with[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector2" setter="" getter="">
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Ending corner.
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</member>
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<member name="position" type="Vector2" setter="" getter="">
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Position (starting corner).
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</member>
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<member name="size" type="Vector2" setter="" getter="">
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Size from position to end.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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