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d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
85 lines
3.4 KiB
XML
85 lines
3.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Light" inherits="VisualInstance" category="Core" version="3.0-stable">
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<brief_description>
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Provides a base class for different kinds of light nodes.
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</brief_description>
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<description>
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Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
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</member>
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<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode">
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</member>
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<member name="light_color" type="Color" setter="set_color" getter="get_color">
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</member>
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<member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask">
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</member>
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<member name="light_energy" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="light_negative" type="bool" setter="set_negative" getter="is_negative">
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</member>
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<member name="light_specular" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
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</member>
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<member name="shadow_contact" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow">
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</member>
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<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face">
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</member>
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</members>
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<constants>
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<constant name="PARAM_ENERGY" value="0" enum="Param">
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</constant>
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<constant name="PARAM_INDIRECT_ENERGY" value="1" enum="Param">
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</constant>
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<constant name="PARAM_SPECULAR" value="2" enum="Param">
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</constant>
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<constant name="PARAM_RANGE" value="3" enum="Param">
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</constant>
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<constant name="PARAM_ATTENUATION" value="4" enum="Param">
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</constant>
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<constant name="PARAM_SPOT_ANGLE" value="5" enum="Param">
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</constant>
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<constant name="PARAM_SPOT_ATTENUATION" value="6" enum="Param">
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</constant>
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<constant name="PARAM_CONTACT_SHADOW_SIZE" value="7" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_MAX_DISTANCE" value="8" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_1_OFFSET" value="9" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_2_OFFSET" value="10" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_3_OFFSET" value="11" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_NORMAL_BIAS" value="12" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_BIAS" value="13" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_BIAS_SPLIT_SCALE" value="14" enum="Param">
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</constant>
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<constant name="PARAM_MAX" value="15" enum="Param">
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</constant>
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<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
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</constant>
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<constant name="BAKE_INDIRECT" value="1" enum="BakeMode">
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</constant>
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<constant name="BAKE_ALL" value="2" enum="BakeMode">
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</constant>
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</constants>
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</class>
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