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d4fcca4545
godot
/
servers
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physics_3d
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A Thousand Ships
79ba22a73f
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
..
joints
Remove unnecessary
this->
expressions
2024-01-29 09:59:18 +01:00
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
Clear monitoring in
Area*
when its space changes to invalid
2023-12-15 20:54:54 +01:00
godot_area_pair_3d.cpp
Fix body leaving area gravity influence
2023-12-21 16:10:02 +01:00
godot_area_pair_3d.h
Fix body leaving area gravity influence
2023-12-21 16:10:02 +01:00
godot_body_3d.cpp
Clear monitoring in
Area*
when its space changes to invalid
2023-12-15 20:54:54 +01:00
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
Enforce template syntax
typename
over
class
2024-03-07 22:39:09 -06:00
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_collision_object_3d.cpp
Clear monitoring in
Area*
when its space changes to invalid
2023-12-15 20:54:54 +01:00
godot_collision_object_3d.h
godot_collision_solver_3d_sat.cpp
Enforce template syntax
typename
over
class
2024-03-07 22:39:09 -06:00
godot_collision_solver_3d_sat.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
godot_shape_3d.h
godot_soft_body_3d.cpp
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-28 14:25:35 +01:00
godot_soft_body_3d.h
godot_space_3d.cpp
Allow for 32 max collisions in
test_body_motion
2024-03-15 15:40:42 +01:00
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
SCsub