godot/servers/rendering
Hugo Locurcio 0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
..
dummy Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_rd Tweak Light3D property hints for greater flexibility 2022-06-13 14:31:46 +02:00
storage
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_cull.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_render.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene.cpp
renderer_scene.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_storage.cpp
renderer_storage.h
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_viewport.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
rendering_device.h
rendering_server_default.cpp
rendering_server_default.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp Prevent defining float constant without number after exponent in shaders 2022-06-10 11:35:56 +03:00
shader_language.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h