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39 lines
1.0 KiB
XML
39 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Ray shape for 2D collisions.
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</brief_description>
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<description>
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Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_length" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the length of the ray.
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</description>
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</method>
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<method name="set_length">
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<return type="void">
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</return>
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<argument index="0" name="length" type="float">
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</argument>
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<description>
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Set the length of the ray.
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</description>
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</method>
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</methods>
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<members>
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<member name="length" type="float" setter="set_length" getter="get_length">
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The ray's length.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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