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268 lines
8.3 KiB
XML
268 lines
8.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_blend_shape">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_surface_from_arrays">
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<return type="void">
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</return>
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<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
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</argument>
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<argument index="1" name="arrays" type="Array">
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</argument>
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<argument index="2" name="blend_shapes" type="Array" default="[ ]">
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</argument>
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<argument index="3" name="compress_flags" type="int" default="97792">
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</argument>
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<description>
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Create a new surface ([method get_surface_count] that will become surf_idx for this.
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Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles).
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</description>
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</method>
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<method name="center_geometry">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_blend_shapes">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_blend_shape_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_blend_shape_mode" qualifiers="const">
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<return type="int" enum="Mesh.BlendShapeMode">
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</return>
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<description>
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</description>
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</method>
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<method name="get_blend_shape_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_custom_aabb" qualifiers="const">
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<return type="Rect3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_surface_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the amount of surfaces that the [ArrayMesh] holds.
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</description>
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</method>
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<method name="regen_normalmaps">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="set_blend_shape_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_custom_aabb">
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<return type="void">
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</return>
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<argument index="0" name="aabb" type="Rect3">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_get_array_index_len" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the length in indices of the index array in the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_get_array_len" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the length in vertices of the vertex array in the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_get_arrays" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_get_blend_shape_arrays" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_get_format" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the format mask of the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_get_material" qualifiers="const">
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<return type="Material">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return a [Material] in a given surface. Surface is rendered using this material.
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</description>
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</method>
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<method name="surface_get_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_get_primitive_type" qualifiers="const">
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<return type="int" enum="Mesh.PrimitiveType">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Return the primitive type of the requested surface (see [method add_surface]).
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</description>
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</method>
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<method name="surface_remove">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<description>
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Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
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</description>
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</method>
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<method name="surface_set_material">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="material" type="Material">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_set_name">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Set a [Material] for a given surface. Surface will be rendered using this material.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="NO_INDEX_ARRAY" value="-1" enum="">
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Default value used for index_array_len when no indices are present.
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</constant>
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<constant name="ARRAY_WEIGHTS_SIZE" value="4" enum="">
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Amount of weights/bone indices per vertex (always 4).
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</constant>
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<constant name="ARRAY_VERTEX" value="0">
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Vertex array (array of [Vector3] vertices).
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</constant>
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<constant name="ARRAY_NORMAL" value="1">
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Normal array (array of [Vector3] normals).
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</constant>
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<constant name="ARRAY_TANGENT" value="2">
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Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
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</constant>
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<constant name="ARRAY_COLOR" value="3">
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Vertex array (array of [Color] colors).
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</constant>
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<constant name="ARRAY_TEX_UV" value="4">
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UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
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</constant>
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<constant name="ARRAY_TEX_UV2" value="5">
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Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
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</constant>
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<constant name="ARRAY_BONES" value="6">
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Array of bone indices, as a float array. Each element in groups of 4 floats.
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</constant>
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<constant name="ARRAY_WEIGHTS" value="7">
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Array of bone weights, as a float array. Each element in groups of 4 floats.
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</constant>
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<constant name="ARRAY_INDEX" value="8">
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Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
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</constant>
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<constant name="ARRAY_MAX" value="9">
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</constant>
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<constant name="ARRAY_FORMAT_VERTEX" value="1">
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Array format will include vertices (mandatory).
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</constant>
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<constant name="ARRAY_FORMAT_NORMAL" value="2">
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Array format will include normals
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</constant>
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<constant name="ARRAY_FORMAT_TANGENT" value="4">
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Array format will include tangents
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</constant>
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<constant name="ARRAY_FORMAT_COLOR" value="8">
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Array format will include a color array.
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV" value="16">
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Array format will include UVs.
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV2" value="32">
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Array format will include another set of UVs.
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</constant>
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<constant name="ARRAY_FORMAT_BONES" value="64">
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Array format will include bone indices.
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</constant>
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<constant name="ARRAY_FORMAT_WEIGHTS" value="128">
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Array format will include bone weights.
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</constant>
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<constant name="ARRAY_FORMAT_INDEX" value="256">
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Index array will be used.
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</constant>
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</constants>
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</class>
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