godot/scene/resources/skin.cpp
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00

163 lines
6.1 KiB
C++

/*************************************************************************/
/* skin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "skin.h"
void Skin::set_bind_count(int p_size) {
ERR_FAIL_COND(p_size < 0);
binds.resize(p_size);
binds_ptr = binds.ptrw();
bind_count = p_size;
emit_changed();
}
void Skin::add_bind(int p_bone, const Transform3D &p_pose) {
uint32_t index = bind_count;
set_bind_count(bind_count + 1);
set_bind_bone(index, p_bone);
set_bind_pose(index, p_pose);
}
void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) {
uint32_t index = bind_count;
set_bind_count(bind_count + 1);
set_bind_name(index, p_name);
set_bind_pose(index, p_pose);
}
void Skin::set_bind_name(int p_index, const StringName &p_name) {
ERR_FAIL_INDEX(p_index, bind_count);
bool notify_change = (binds_ptr[p_index].name != StringName()) != (p_name != StringName());
binds_ptr[p_index].name = p_name;
emit_changed();
if (notify_change) {
notify_property_list_changed();
}
}
void Skin::set_bind_bone(int p_index, int p_bone) {
ERR_FAIL_INDEX(p_index, bind_count);
binds_ptr[p_index].bone = p_bone;
emit_changed();
}
void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) {
ERR_FAIL_INDEX(p_index, bind_count);
binds_ptr[p_index].pose = p_pose;
emit_changed();
}
void Skin::clear_binds() {
binds.clear();
binds_ptr = nullptr;
bind_count = 0;
emit_changed();
}
void Skin::reset_state() {
clear_binds();
}
bool Skin::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "bind_count") {
set_bind_count(p_value);
return true;
} else if (name.begins_with("bind/")) {
int index = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bone") {
set_bind_bone(index, p_value);
return true;
} else if (what == "name") {
set_bind_name(index, p_value);
return true;
} else if (what == "pose") {
set_bind_pose(index, p_value);
return true;
}
}
return false;
}
bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name == "bind_count") {
r_ret = get_bind_count();
return true;
} else if (name.begins_with("bind/")) {
int index = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bone") {
r_ret = get_bind_bone(index);
return true;
} else if (what == "name") {
r_ret = get_bind_name(index);
return true;
} else if (what == "pose") {
r_ret = get_bind_pose(index);
return true;
}
}
return false;
}
void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, PNAME("bind_count"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
for (int i = 0; i < get_bind_count(); i++) {
const String prefix = vformat("%s/%d/", PNAME("bind"), i);
p_list->push_back(PropertyInfo(Variant::STRING_NAME, prefix + PNAME("name")));
p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("bone"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prefix + PNAME("pose")));
}
}
void Skin::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count);
ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count);
ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind);
ClassDB::bind_method(D_METHOD("add_named_bind", "name", "pose"), &Skin::add_named_bind);
ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
ClassDB::bind_method(D_METHOD("set_bind_name", "bind_index", "name"), &Skin::set_bind_name);
ClassDB::bind_method(D_METHOD("get_bind_name", "bind_index"), &Skin::get_bind_name);
ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone);
ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone);
ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds);
}
Skin::Skin() {
}