godot/scene/2d
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
..
animated_sprite.cpp -fixes to animatedsprite used with atlas 2015-11-11 17:39:06 -03:00
animated_sprite.h
area_2d.cpp New and corrected are override modes. 2015-12-14 02:56:49 +01:00
area_2d.h New and corrected are override modes. 2015-12-14 02:56:49 +01:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
camera_2d.h -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
canvas_item.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
canvas_item.h -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
collision_shape_2d.h
joints_2d.cpp made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
joints_2d.h made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
light_2d.cpp -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
light_2d.h -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d_singleton.cpp
node_2d_singleton.h
node_2d.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
node_2d.h
parallax_background.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
sprite.h
tile_map.cpp ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
tile_map.h ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h