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Rémi Verschelde d47e1f11fe Merge pull request #6549 from Hinsbart/default_layout
Make the choosable default editor layout the same as the actual default

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2016-09-19 18:59:53 +02:00
bin Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
core Merge pull request #6504 from Hinsbart/joy_axis 2016-09-17 18:37:15 +02:00
doc Add a function to plugin get the main screen parent 2016-09-16 15:02:01 -03:00
drivers Merge pull request #6489 from zaps166/vorbis-no-enc 2016-09-17 18:36:10 +02:00
main Merge pull request #6504 from Hinsbart/joy_axis 2016-09-17 18:37:15 +02:00
modules Fix build for templates 2016-09-12 22:40:46 -03:00
platform Fix UWP gamepad 2016-09-12 23:41:34 -03:00
scene Merge pull request #6545 from Hinsbart/textedit 2016-09-19 14:25:48 +02:00
servers Merge pull request #6414 from RandomShaper/improve-shader-shadow 2016-09-17 18:34:22 +02:00
tools Merge pull request #6549 from Hinsbart/default_layout 2016-09-19 18:59:53 +02:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg
ISSUE_TEMPLATE
LICENSE.md
LOGO_LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg
methods.py Fix the Windows environment in SCons spawn function 2016-09-10 12:08:04 -03:00
README.md
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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