godot/drivers/gles3/shaders
Rémi Verschelde 9a1b4f338b
Merge pull request #81160 from paddy-exe/canvas-uv-world-space
Add render mode to use world coordinates in canvas item shader
2023-09-19 09:03:18 +02:00
..
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
copy.glsl Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
particles.glsl Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
scene.glsl Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
SCsub
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sky.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
stdlib_inc.glsl Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
tonemap_inc.glsl
tonemap.glsl