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d462e5153d
We need it in setup() already before initializing the renderer, as it's used to force fallback to GLES2 if GLES3 fails. Fixes #26806. |
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.. | ||
tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb_204.txt | ||
gamecontrollerdb_205.txt | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash_editor.png | ||
splash.png |