godot/main
Rémi Verschelde d462e5153d Set editor hint early for Project Manager and Editor
We need it in setup() already before initializing the renderer,
as it's used to force fallback to GLES2 if GLES3 fails.

Fixes #26806.
2019-03-09 01:04:55 +01:00
..
tests Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-03-06 17:13:40 +01:00
godotcontrollerdb.txt
input_default.cpp Improve/fix picking 2019-03-05 22:33:34 +01:00
input_default.h Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main.cpp Set editor hint early for Project Manager and Editor 2019-03-09 01:04:55 +01:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
performance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub
splash_editor.png Donors: Remove GameDev.tv from splash screen 2019-01-16 13:12:49 +01:00
splash.png