godot/servers
Rémi Verschelde 508fbf4abe
Merge pull request #48221 from nekomatata/solver-multithreaded
Godot Physics collisions and solver processed on threads
2021-05-04 09:22:20 +02:00
..
audio Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
camera Check if an input image wasn't Image on several functions in CameraFeed 2021-03-14 16:47:21 +07:00
physics_2d Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_3d Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
rendering Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
xr Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
audio_server.cpp Fix AudioServer Crash when bus count equals 0 2021-04-24 11:22:19 -04:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Fix crash caused by null parameter passed to CameraServer.add_feed() 2021-04-02 17:11:30 +03:00
camera_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
display_server.h Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
navigation_server_2d.cpp Make 2D navigation consider scale 2021-03-18 15:17:23 +01:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
physics_server_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
physics_server_2d.h Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
physics_server_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
physics_server_3d.h Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
register_server_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
rendering_server.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
SCsub
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp [Complex Text Layouts] Provide access to glyph contour points. 2021-03-31 09:32:14 +03:00
text_server.h [Complex Text Layouts] Provide access to glyph contour points. 2021-03-31 09:32:14 +03:00
xr_server.cpp Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
xr_server.h Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00