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Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. |
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.. | ||
animated_sprite_2d.cpp | ||
animated_sprite_2d.h | ||
area_2d.cpp | ||
area_2d.h | ||
audio_listener_2d.cpp | ||
audio_listener_2d.h | ||
audio_stream_player_2d.cpp | ||
audio_stream_player_2d.h | ||
back_buffer_copy.cpp | ||
back_buffer_copy.h | ||
camera_2d.cpp | ||
camera_2d.h | ||
canvas_group.cpp | ||
canvas_group.h | ||
canvas_modulate.cpp | ||
canvas_modulate.h | ||
collision_object_2d.cpp | ||
collision_object_2d.h | ||
collision_polygon_2d.cpp | ||
collision_polygon_2d.h | ||
collision_shape_2d.cpp | ||
collision_shape_2d.h | ||
cpu_particles_2d.cpp | ||
cpu_particles_2d.h | ||
gpu_particles_2d.cpp | ||
gpu_particles_2d.h | ||
joint_2d.cpp | ||
joint_2d.h | ||
light_2d.cpp | ||
light_2d.h | ||
light_occluder_2d.cpp | ||
light_occluder_2d.h | ||
line_2d.cpp | ||
line_2d.h | ||
line_builder.cpp | ||
line_builder.h | ||
mesh_instance_2d.cpp | ||
mesh_instance_2d.h | ||
multimesh_instance_2d.cpp | ||
multimesh_instance_2d.h | ||
navigation_agent_2d.cpp | ||
navigation_agent_2d.h | ||
navigation_obstacle_2d.cpp | ||
navigation_obstacle_2d.h | ||
navigation_region_2d.cpp | ||
navigation_region_2d.h | ||
node_2d.cpp | ||
node_2d.h | ||
parallax_background.cpp | ||
parallax_background.h | ||
parallax_layer.cpp | ||
parallax_layer.h | ||
path_2d.cpp | ||
path_2d.h | ||
physical_bone_2d.cpp | ||
physical_bone_2d.h | ||
physics_body_2d.cpp | ||
physics_body_2d.h | ||
polygon_2d.cpp | ||
polygon_2d.h | ||
position_2d.cpp | ||
position_2d.h | ||
ray_cast_2d.cpp | ||
ray_cast_2d.h | ||
remote_transform_2d.cpp | ||
remote_transform_2d.h | ||
SCsub | ||
shape_cast_2d.cpp | ||
shape_cast_2d.h | ||
skeleton_2d.cpp | ||
skeleton_2d.h | ||
sprite_2d.cpp | ||
sprite_2d.h | ||
tile_map.cpp | ||
tile_map.h | ||
touch_screen_button.cpp | ||
touch_screen_button.h | ||
visible_on_screen_notifier_2d.cpp | ||
visible_on_screen_notifier_2d.h |