godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio c509a3a3a5
Tweak render timestamp names for explicitness and consistency
- Add 2D and 3D in timestamp names when needed to avoid ambiguity.
- Use present tense in all render timestamp names.
- Add a space after ">" (begin) and "<" (end) symbols.
- Remove redundant "End" in render timestamp names (indicated by "<").
2022-03-04 08:46:12 +01:00
..
render_forward_clustered.cpp Tweak render timestamp names for explicitness and consistency 2022-03-04 08:46:12 +01:00
render_forward_clustered.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
scene_shader_forward_clustered.cpp Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
scene_shader_forward_clustered.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00