godot/main
PouleyKetchoupp 85a955fc56 Flush remaining messages before quitting the game when loading fails
This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.
2019-11-29 14:01:56 +01:00
..
tests Merge pull request #30556 from kawa-yoiko/astar-directed 2019-11-07 12:33:27 +01:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-11-29 10:56:55 +01:00
godotcontrollerdb.txt
input_default.cpp Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
input_default.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
main_builders.py Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
main_timer_sync.cpp Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
main_timer_sync.h Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
main.cpp Flush remaining messages before quitting the game when loading fails 2019-11-29 14:01:56 +01:00
main.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
performance.cpp Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
performance.h Add a monitor for the orphan nodes 2019-04-17 23:13:16 +02:00
SCsub SCons: do not build tests with tools=no 2019-09-26 16:12:07 +03:00
splash_editor.png New contributors added to AUTHORS: 2019-11-07 10:22:04 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00