godot/core/input
John Watson d413a02079 Android: Fix joypad trigger value range
`Input::joy_axis` converts trigger values to be between 0.0f to 1.0f by default. This is not needed for Android, as values are already within that range, as per Android documentation: https://developer.android.com/reference/android/view/MotionEvent#AXIS_RTRIGGER

This patch prevents this conversion on Android, which caused L2 and R2 triggers to get stuck pressed. https://github.com/godotengine/godot/issues/79263
2023-10-20 11:30:20 -07:00
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default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt Merge pull request #73200 from 0xafbf/fix-guide-button-win 2023-04-03 15:58:36 +02:00
input_builders.py
input_enums.h
input_event.cpp Context aware MIDI event printing 2023-08-28 12:42:15 +02:00
input_event.h Merge pull request #63168 from Levrault/master 2023-06-05 18:04:39 +02:00
input_map.cpp feat(gamepad): improve gamepad behavior with slider and popup_menu 2023-06-05 10:20:46 -04:00
input_map.h
input.cpp Android: Fix joypad trigger value range 2023-10-20 11:30:20 -07:00
input.h Android: Fix joypad trigger value range 2023-10-20 11:30:20 -07:00
SCsub
shortcut.cpp
shortcut.h