godot/modules/webxr/webxr_interface_js.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

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C++

/*************************************************************************/
/* webxr_interface_js.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBXR_INTERFACE_JS_H
#define WEBXR_INTERFACE_JS_H
#ifdef JAVASCRIPT_ENABLED
#include "webxr_interface.h"
/**
@author David Snopek <david.snopek@snopekgames.com>
The WebXR interface is a VR/AR interface that can be used on the web.
*/
class WebXRInterfaceJS : public WebXRInterface {
GDCLASS(WebXRInterfaceJS, WebXRInterface);
private:
bool initialized;
Ref<XRPositionalTracker> head_tracker;
String session_mode;
String required_features;
String optional_features;
String requested_reference_space_types;
String reference_space_type;
// TODO maybe turn into a vector to support more then 2 controllers...
bool controllers_state[2];
Ref<XRPositionalTracker> controllers[2];
Size2 render_targetsize;
Transform3D _js_matrix_to_transform(float *p_js_matrix);
void _update_tracker(int p_controller_id);
public:
virtual void is_session_supported(const String &p_session_mode) override;
virtual void set_session_mode(String p_session_mode) override;
virtual String get_session_mode() const override;
virtual void set_required_features(String p_required_features) override;
virtual String get_required_features() const override;
virtual void set_optional_features(String p_optional_features) override;
virtual String get_optional_features() const override;
virtual void set_requested_reference_space_types(String p_requested_reference_space_types) override;
virtual String get_requested_reference_space_types() const override;
void _set_reference_space_type(String p_reference_space_type);
virtual String get_reference_space_type() const override;
virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const override;
virtual String get_visibility_state() const override;
virtual PackedVector3Array get_bounds_geometry() const override;
virtual StringName get_name() const override;
virtual uint32_t get_capabilities() const override;
virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
virtual Size2 get_render_target_size() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
void _on_controller_changed();
WebXRInterfaceJS();
~WebXRInterfaceJS();
};
#endif // JAVASCRIPT_ENABLED
#endif // WEBXR_INTERFACE_JS_H