godot/platform/javascript
Rémi Verschelde d3d0507c05 Remove speex support, it is obsoleted by opus
As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.

[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
..
export Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
audio_driver_javascript.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_driver_javascript.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_server_javascript.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
audio_server_javascript.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
detect.py Remove speex support, it is obsoleted by opus 2016-10-13 18:58:56 +02:00
dom_keys.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
javascript_eval.cpp Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
javascript_eval.h Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
javascript_main.cpp Reimplement key input events in Emscripten export 2016-04-19 14:02:26 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Merge pull request #4376 from eska014/js-eval 2016-08-30 14:52:35 +02:00
os_javascript.h Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Add JavaScript eval interface 2016-06-30 15:45:40 +02:00