godot/modules/websocket
Rémi Verschelde a706ef3272
wslay: Sync with upstream 45d22583b
45d22583b4

Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
2021-11-19 15:47:20 +01:00
..
doc_classes Fix small typos regarding WebSocketPeer 2021-10-06 09:12:05 -04:00
config.py
editor_debugger_server_websocket.cpp
editor_debugger_server_websocket.h
emws_client.cpp
emws_client.h
emws_peer.cpp Websockets: Fix buffer size checks in put_packet() 2021-10-29 15:35:57 +02:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
SCsub wslay: Sync with upstream 45d22583b 2021-11-19 15:47:20 +01:00
websocket_client.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
websocket_client.h
websocket_macros.h Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H 2021-10-28 12:45:00 +02:00
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
websocket_server.h
wsl_client.cpp
wsl_client.h
wsl_peer.cpp Websockets: Fix buffer size checks in put_packet() 2021-10-29 15:35:57 +02:00
wsl_peer.h
wsl_server.cpp
wsl_server.h Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00