godot/modules/bullet
PouleyKetchoupp 02d40de30d Fix shape index in multiple physics queries with Bullet
Two main changes:

- Better handling of concave shapes to make sure the queries don't
return a triangle index instead of shape index.
Note: A concave shape within a compound shape will always return a shape
index of 0 because of Bullet limitations.

- Extra check for compound shapes in some queries to avoid undefined
behavior, because the shape index can have an uninitialized value with
convex shapes in some cases.
2021-12-01 11:03:41 -07:00
..
area_bullet.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
area_bullet.h Add shape data to area overlap data. 2021-11-20 08:06:53 +00:00
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
bullet_physics_server.h Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
bullet_types_converter.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
bullet_types_converter.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
bullet_utilities.h
collision_object_bullet.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
collision_object_bullet.h Merge pull request #42306 from madmiraal/fix-39947 2021-11-18 12:04:41 -07:00
cone_twist_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
generic_6dof_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp Fix shape index in multiple physics queries with Bullet 2021-12-01 11:03:41 -07:00
godot_result_callbacks.h Fix shape index in multiple physics queries with Bullet 2021-12-01 11:03:41 -07:00
hinge_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
hinge_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp Merge pull request #42306 from madmiraal/fix-39947 2021-11-18 12:04:41 -07:00
rigid_body_bullet.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
SCsub Compile bullet with threasafe switch on 2021-09-30 10:46:02 +02:00
shape_bullet.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shape_bullet.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
slider_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_bullet.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
soft_body_bullet.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
space_bullet.cpp Add shape data to area overlap data. 2021-11-20 08:06:53 +00:00
space_bullet.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00