godot/core/string
2022-11-20 12:29:50 +01:00
..
char_range.inc
char_utils.h
locales.h
node_path.cpp
node_path.h
optimized_translation.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
optimized_translation.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation_po.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation_po.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
ucaps.h
ustring.cpp Double precision of String.split_floats 2022-11-20 12:29:50 +01:00
ustring.h Double precision of String.split_floats 2022-11-20 12:29:50 +01:00