godot/drivers/gles3
Rémi Verschelde 371de5132c
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Flip cull mode when rendering flipped Light2D and LightOccluder2D
2019-12-12 07:33:19 +01:00
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shaders Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
rasterizer_canvas_gles3.cpp Flip cull mode when rendering flipped Light2D and LightOccluder2D 2019-12-11 23:28:35 +02:00
rasterizer_canvas_gles3.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_gles3.cpp
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Disable shadow map sampling when shadows are not used in GLES3 2019-11-29 06:21:17 +01:00
rasterizer_scene_gles3.h Fix issues with environment mapping 2019-11-19 22:30:48 -08:00
rasterizer_storage_gles3.cpp Fix radiance map generation on mobile 2019-11-27 22:18:21 -08:00
rasterizer_storage_gles3.h Fix issues with environment mapping 2019-11-19 22:30:48 -08:00
SCsub
shader_compiler_gles3.cpp Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h