godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 950139e489
Merge pull request #82546 from viksl/volumetric-fog-spot-light-artifacts
Fix cluster artifacts and negative light
2023-10-05 22:50:12 +02:00
..
effects Optimizing glow behaviour 2023-09-26 11:56:28 +02:00
environment Fixes spotlight's cluster artifacts and negative light. 2023-10-01 09:13:30 +02:00
forward_clustered Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
forward_mobile Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
particles.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
SCsub
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00