godot/core/object
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
..
callable_method_pointer.cpp
callable_method_pointer.h Prevent read-after-free in the queued CallableCustomStaticMethodPointer. 2023-11-23 23:22:08 +02:00
class_db.cpp Polish & fix editor help cache generation 2023-11-02 13:46:37 +01:00
class_db.h Polish & fix editor help cache generation 2023-11-02 13:46:37 +01:00
make_virtuals.py Fix EncodeT assignment in make_virtuals.py 2023-12-05 10:37:04 -06:00
message_queue.cpp [Core] Prevent infinite recursion when printing errors 2023-11-26 18:53:28 +01:00
message_queue.h
method_bind.cpp
method_bind.h
object_id.h
object.cpp
object.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
ref_counted.cpp
ref_counted.h
script_instance.cpp
script_instance.h
script_language_extension.cpp
script_language_extension.h
script_language.cpp Fix property groups overriding real properties 2023-11-28 21:34:18 +01:00
script_language.h Make languages bookkeeping thread-safe 2023-11-09 18:03:43 +01:00
SCsub
undo_redo.cpp Reduced output spam from rapid property changes 2023-11-12 14:49:51 +00:00
undo_redo.h Fix for stopping the Undo History being desynchronised from actual Undo queue. 2023-11-10 13:04:12 +00:00
worker_thread_pool.cpp Add WorkerThreadPool::get_thread_index() 2023-12-01 16:42:26 +01:00
worker_thread_pool.h Add WorkerThreadPool::get_thread_index() 2023-12-01 16:42:26 +01:00