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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
227 lines
8.3 KiB
C++
227 lines
8.3 KiB
C++
/*************************************************************************/
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/* signal_awaiter_utils.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "signal_awaiter_utils.h"
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#include "csharp_script.h"
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#include "mono_gd/gd_mono_cache.h"
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#include "mono_gd/gd_mono_class.h"
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#include "mono_gd/gd_mono_marshal.h"
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#include "mono_gd/gd_mono_utils.h"
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Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, MonoObject *p_awaiter) {
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ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
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ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
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// TODO: Use pooling for ManagedCallable instances.
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SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, p_awaiter, p_signal));
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Callable callable = Callable(awaiter_callable);
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return p_source->connect(p_signal, callable, Vector<Variant>(), Object::CONNECT_ONESHOT);
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}
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bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a);
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const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b);
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if (a->target_id != b->target_id)
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return false;
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if (a->signal != b->signal)
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return false;
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return true;
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}
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bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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if (compare_equal(p_a, p_b))
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return false;
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return p_a < p_b;
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}
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uint32_t SignalAwaiterCallable::hash() const {
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uint32_t hash = signal.hash();
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return hash_djb2_one_64(target_id, hash);
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}
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String SignalAwaiterCallable::get_as_text() const {
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Object *base = ObjectDB::get_instance(target_id);
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if (base) {
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String class_name = base->get_class();
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Ref<Script> script = base->get_script();
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if (script.is_valid() && script->get_path().is_resource_file()) {
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class_name += "(" + script->get_path().get_file() + ")";
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}
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return class_name + "::SignalAwaiterMiddleman::" + String(signal);
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} else {
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return "null::SignalAwaiterMiddleman::" + String(signal);
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}
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}
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CallableCustom::CompareEqualFunc SignalAwaiterCallable::get_compare_equal_func() const {
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return compare_equal_func_ptr;
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}
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CallableCustom::CompareLessFunc SignalAwaiterCallable::get_compare_less_func() const {
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return compare_less_func_ptr;
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}
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ObjectID SignalAwaiterCallable::get_object() const {
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return target_id;
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}
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void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
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r_return_value = Variant();
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_MSG(target_id.is_valid() && !ObjectDB::get_instance(target_id),
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"Resumed after await, but class instance is gone.");
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#endif
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MonoArray *signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount);
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for (int i = 0; i < p_argcount; i++) {
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MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]);
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mono_array_setref(signal_args, i, boxed);
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}
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MonoObject *awaiter = awaiter_handle.get_target();
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if (!awaiter) {
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r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return;
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}
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MonoException *exc = nullptr;
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CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback).invoke(awaiter, signal_args, &exc);
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if (exc) {
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GDMonoUtils::set_pending_exception(exc);
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ERR_FAIL();
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} else {
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r_call_error.error = Callable::CallError::CALL_OK;
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}
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}
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SignalAwaiterCallable::SignalAwaiterCallable(Object *p_target, MonoObject *p_awaiter, const StringName &p_signal) :
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target_id(p_target->get_instance_id()),
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awaiter_handle(MonoGCHandleData::new_strong_handle(p_awaiter)),
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signal(p_signal) {
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}
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SignalAwaiterCallable::~SignalAwaiterCallable() {
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awaiter_handle.release();
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}
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bool EventSignalCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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const EventSignalCallable *a = static_cast<const EventSignalCallable *>(p_a);
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const EventSignalCallable *b = static_cast<const EventSignalCallable *>(p_b);
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if (a->owner != b->owner)
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return false;
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if (a->event_signal != b->event_signal)
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return false;
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return true;
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}
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bool EventSignalCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
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if (compare_equal(p_a, p_b))
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return false;
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return p_a < p_b;
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}
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uint32_t EventSignalCallable::hash() const {
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uint32_t hash = event_signal->field->get_name().hash();
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return hash_djb2_one_64(owner->get_instance_id(), hash);
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}
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String EventSignalCallable::get_as_text() const {
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String class_name = owner->get_class();
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Ref<Script> script = owner->get_script();
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if (script.is_valid() && script->get_path().is_resource_file()) {
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class_name += "(" + script->get_path().get_file() + ")";
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}
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StringName signal = event_signal->field->get_name();
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return class_name + "::EventSignalMiddleman::" + String(signal);
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}
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CallableCustom::CompareEqualFunc EventSignalCallable::get_compare_equal_func() const {
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return compare_equal_func_ptr;
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}
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CallableCustom::CompareLessFunc EventSignalCallable::get_compare_less_func() const {
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return compare_less_func_ptr;
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}
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ObjectID EventSignalCallable::get_object() const {
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return owner->get_instance_id();
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}
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StringName EventSignalCallable::get_signal() const {
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return event_signal->field->get_name();
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}
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void EventSignalCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
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r_return_value = Variant();
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ERR_FAIL_COND(p_argcount < event_signal->invoke_method->get_parameters_count());
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CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(owner->get_script_instance());
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ERR_FAIL_NULL(csharp_instance);
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MonoObject *owner_managed = csharp_instance->get_mono_object();
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ERR_FAIL_NULL(owner_managed);
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MonoObject *delegate_field_value = event_signal->field->get_value(owner_managed);
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if (!delegate_field_value) {
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r_call_error.error = Callable::CallError::CALL_OK;
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return;
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}
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MonoException *exc = nullptr;
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event_signal->invoke_method->invoke(delegate_field_value, p_arguments, &exc);
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if (exc) {
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GDMonoUtils::set_pending_exception(exc);
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ERR_FAIL();
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} else {
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r_call_error.error = Callable::CallError::CALL_OK;
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}
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}
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EventSignalCallable::EventSignalCallable(Object *p_owner, const CSharpScript::EventSignal *p_event_signal) :
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owner(p_owner),
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event_signal(p_event_signal) {
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}
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